Amin Bayat's starred repositories
ParticleEffectForUGUI
Render particle effect in UnityUI(uGUI). Maskable, sortable, and no extra Camera/RenderTexture/Canvas.
StandardizeBows
Standardize Bows is a Unity ( C# ) project that is created in order to setup bow models that will simulate the physics of a bow without having any animation or animator component.
2d-platformer-controller
Simple implementation of a 2D platformer character controller using raycasts for smooth and precise input and movement
Unity-2D-Platformer-Controller
A customizable 2D platformer motor that handles mechanics such as double jumps, wall jumps, and corner grabs. Includes a player controlled prefab that can be dropped into any scene for immediate support.
unity-stylized-water
A stylized water shader (and material presets) for Unity.
illustrator-scripts
Some powerfull JSX scripts for extending Adobe Illustrator
KamaliTransition
Unity Shader transition between panels
hextile-demo
demonstrates hex-tiling
HoloShield
Highly customizable sci-fi shield / force field shader for Unity3D. Allows you to set edge power & color, inner texture scrolling, waviness, scale pulsation and procedural intensity noise. Implements tessellation for low-poly base meshes.
UnityEffects
A collection of video game effects recreated in Unity.
CooldownAPI
Simple and easy tool for handling and managing cooldowns in UnityEngine efficiently.
Unity---Field-of-View-Fog-of-War
This code snippet can be used to achieve a stealth game like field of view. Thanks to Sebastian Lague (https://github.com/SebLague) for the implementation (https://github.com/SebLague/Field-of-View) of the field of view mechanic. Be sure to check out his tutorial series on the subject.
Unity-Cloud-Shadows
Animated cloud shadows asset for Unity
unity_shaders
Pack of Unity3D shaders
unity_echofx
The Division ECHO fx implemented in Unity3D
unity_coneofsightfx
Commandos cone of sight implemented in Unity3D
FieldOfView
A simple Field of View system for the Unity Egine
UltimateSpawner
UltimateSpawner is a simple spawn system created for Unity projects
SOLID-Factory
SOLID Factory is a Unity2D Project which has been developed to test high-level programming concepts such as SOLID, DRY, Separation of Concern, Composition over Inheritance, Maximize Cohesion, Minimize Coupling, and Dependency Injection(via Exzenject) principles in Unity.
UnityOutlineShader
Source code for Outline Shader tutorial for Unity. Detects edges in a scene using the depth and normals buffers.
UnityToonShader
Source code for Toon Shader tutorial for Unity. Has specular, rim lighting, and can cast and receive shadows.
ToonWaterShader
Source code for Toon Water Shader tutorial for Unity. Renders and animates toon-style waves from a noise texture and generates shoreline foam based off the depth buffer.
ProjectileShooting
Project demonstrating in Unity how to fire a projectile at a target by either specifying its initial velocity or initial angle. Also draws out the projectile's expected trajectory.
ai-series-part-35
In this tutorial repository you will learn how to make NavMeshAgents move on a NavMesh with a curved path.
GunTurrets2
Starting point for turrets that can be mounted on arbitrarily rotating things. More robust version of GunTurrets.
HierarchyDecorator
Lightweight Unity Plugin transforming the Hierarchy into what it should be. Adds headers, styles, icons and more.