Amin Bayat (aminbayat)

aminbayat

Geek Repo

Company:@BayatGames

Location:Abbasabad, Mazandaran Province, Iran

Home Page:https://github.com/aminbayat

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BayatGames

Amin Bayat's starred repositories

ParticleEffectForUGUI

Render particle effect in UnityUI(uGUI). Maskable, sortable, and no extra Camera/RenderTexture/Canvas.

Language:C#License:MITStargazers:4120Issues:0Issues:0

StandardizeBows

Standardize Bows is a Unity ( C# ) project that is created in order to setup bow models that will simulate the physics of a bow without having any animation or animator component.

Language:C#License:GPL-3.0Stargazers:54Issues:0Issues:0

2d-platformer-controller

Simple implementation of a 2D platformer character controller using raycasts for smooth and precise input and movement

Language:C#License:MITStargazers:142Issues:0Issues:0

Unity-2D-Platformer-Controller

A customizable 2D platformer motor that handles mechanics such as double jumps, wall jumps, and corner grabs. Includes a player controlled prefab that can be dropped into any scene for immediate support.

Language:C#License:MITStargazers:865Issues:0Issues:0

unity-stylized-water

A stylized water shader (and material presets) for Unity.

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ai-to-psd

A script for prepare export of vector objects from Adobe Illustrator to Photoshop

Language:JavaScriptLicense:MITStargazers:183Issues:0Issues:0

illustrator-scripts

Some powerfull JSX scripts for extending Adobe Illustrator

Language:JavaScriptLicense:MITStargazers:583Issues:0Issues:0

KamaliTransition

Unity Shader transition between panels

Language:C#Stargazers:45Issues:0Issues:0

hextile-demo

demonstrates hex-tiling

Language:C++License:MITStargazers:953Issues:0Issues:0

HoloShield

Highly customizable sci-fi shield / force field shader for Unity3D. Allows you to set edge power & color, inner texture scrolling, waviness, scale pulsation and procedural intensity noise. Implements tessellation for low-poly base meshes.

Language:GLSLLicense:MITStargazers:531Issues:0Issues:0
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UnityEffects

A collection of video game effects recreated in Unity.

Language:C#License:MITStargazers:127Issues:0Issues:0

CooldownAPI

Simple and easy tool for handling and managing cooldowns in UnityEngine efficiently.

Language:C#License:MITStargazers:7Issues:0Issues:0

Unity---Field-of-View-Fog-of-War

This code snippet can be used to achieve a stealth game like field of view. Thanks to Sebastian Lague (https://github.com/SebLague) for the implementation (https://github.com/SebLague/Field-of-View) of the field of view mechanic. Be sure to check out his tutorial series on the subject.

Language:C#License:MITStargazers:73Issues:0Issues:0

Unity-Cloud-Shadows

Animated cloud shadows asset for Unity

Language:C#License:Apache-2.0Stargazers:203Issues:0Issues:0

ConeCast

A Unity3d ConeCastAll extension method for the Physics class, similar to Physics.SphereCastAll

Language:C#License:MITStargazers:85Issues:0Issues:0

unity_shaders

Pack of Unity3D shaders

Language:C#Stargazers:76Issues:0Issues:0

unity_echofx

The Division ECHO fx implemented in Unity3D

Language:C#License:MITStargazers:76Issues:0Issues:0

unity_coneofsightfx

Commandos cone of sight implemented in Unity3D

Language:ShaderLabLicense:MITStargazers:143Issues:0Issues:0

FieldOfView

A simple Field of View system for the Unity Egine

Language:C#Stargazers:43Issues:0Issues:0

UltimateSpawner

UltimateSpawner is a simple spawn system created for Unity projects

Language:C#License:MITStargazers:49Issues:0Issues:0

SOLID-Factory

SOLID Factory is a Unity2D Project which has been developed to test high-level programming concepts such as SOLID, DRY, Separation of Concern, Composition over Inheritance, Maximize Cohesion, Minimize Coupling, and Dependency Injection(via Exzenject) principles in Unity.

Language:C#Stargazers:63Issues:0Issues:0

UnityOutlineShader

Source code for Outline Shader tutorial for Unity. Detects edges in a scene using the depth and normals buffers.

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UnityToonShader

Source code for Toon Shader tutorial for Unity. Has specular, rim lighting, and can cast and receive shadows.

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ToonWaterShader

Source code for Toon Water Shader tutorial for Unity. Renders and animates toon-style waves from a noise texture and generates shoreline foam based off the depth buffer.

Language:ShaderLabLicense:UnlicenseStargazers:767Issues:0Issues:0

ProjectileShooting

Project demonstrating in Unity how to fire a projectile at a target by either specifying its initial velocity or initial angle. Also draws out the projectile's expected trajectory.

Language:C#License:UnlicenseStargazers:430Issues:0Issues:0

ai-series-part-35

In this tutorial repository you will learn how to make NavMeshAgents move on a NavMesh with a curved path.

Language:C#License:MITStargazers:15Issues:0Issues:0

GunTurrets2

Starting point for turrets that can be mounted on arbitrarily rotating things. More robust version of GunTurrets.

Language:C#License:MITStargazers:99Issues:0Issues:0

HierarchyDecorator

Lightweight Unity Plugin transforming the Hierarchy into what it should be. Adds headers, styles, icons and more.

Language:C#License:MITStargazers:995Issues:0Issues:0