If you open up index.html in the browser, you'll find a small application. It has a few features:
- A Counter that increases by 1 each second
- Plus and Minus buttons that increment or decrement the counter
- A 'like' button (❤️) that adds a 'like' for the number that is currently displayed by the timer
- A comment box that adds comments when submitted
First, take a few minutes to explore and test out the behavior of the page. Think about how each of the features must work. What must be happening underneath each of these features?
The challenge is to reverse engineer these features and build them yourself, using what you've learned about JavaScript and DOM Manipulation.
To begin, comment out the script tag linking to js/index.min.js
in the html file.
Write your code in js/challenge.js
- it's already included in the HTML via a <script>
tag, so when you add your code, it will run on the page.
Add the following features one by one, refreshing the page to see your functionality working as you build.
Note: These deliverables are written in the form of User Stories. They describe the features from the perspective of a user when they visit the page.
- As a user, I should see the timer increment every second once the page has loaded.
- As a user, I can manually increment and decrement the counter using the plus and minus buttons.
- As a user, I can 'like' an individual number of the counter. I should see count of the number of 'likes' associated with that number.
- As a user, I can pause the counter, which should
- pause the counter
- disable all buttons except the pause button
- the pause button should then show the text "resume."
When 'resume' is clicked, it should restart the counter and re-enable the buttons. 5. As a user, I can leave comments on my gameplay, such as: "Wow, what a fun game this is."
If you're not sure how to create or pause a timer, look into:
setTimeout
setInterval
clearinterval