Ana Mihuț's repositories
RenderingEngine
Graphics and Physics Engine developed from the ground up using OpenGL 4.3, C++, GLEW, and CUDA.
glTF-Toolkit
A collection of tools for modifying and optimizing glTF assets
personal-jekyll-theme
:bowtie: { Personal } Jekyll theme
awesome-graphics
Curated list of computer graphics tutorials and resources
dirtchamber
A mixed reality testing environment for real-time global illumination algorithms
game-programming-patterns
Source repo for the book
glTF-Tutorials
glTF Tutorials
GraphicsSamples
GameWorks cross-platform graphics API samples
GuidedDenoising
Guided Mesh Normal Filtering
LabRender
OpenGL rendering engine with software configured pipeline
laugh_engine
A Vulkan implementation of real-time PBR renderer
phd-thesis-template
A LaTeX / XeLaTeX / LuaLaTeX PhD thesis template for Cambridge University Engineering Department (CUED)
sparse-voxel-octrees
CPU Sparse Voxel Octree Implementation
thebookofshaders
Step-by-step guide through the abstract and complex universe of Fragment Shaders.
Vulkan
Examples and demos for the new Vulkan API
VulkanMemoryAllocator
Easy to integrate Vulkan memory allocation library