Ana Mihuț (ambient-seclusion)

ambient-seclusion

Geek Repo

Company:@Nvidia @TheFoundryVisionmongers @in2GPU

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Ana Mihuț's repositories

RenderingEngine

Graphics and Physics Engine developed from the ground up using OpenGL 4.3, C++, GLEW, and CUDA.

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Falcor

Real-Time Rendering Framework

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glTF-Toolkit

A collection of tools for modifying and optimizing glTF assets

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PBR

An implementation of physically based shading model & image based lighting in various graphics APIs.

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personal-jekyll-theme

:bowtie: { Personal } Jekyll theme

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win32

Public mirror for win32-pr

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ACM

the code of acm, algorithm, mathematics,computer science and Technology

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awesome-graphics

Curated list of computer graphics tutorials and resources

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brdf

BRDF Explorer

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course

Source code for the applications presented in the course "Geometry Processing with Discrete Exterior Calculus"

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cphb

Competitive Programmer's Handbook

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dirtchamber

A mixed reality testing environment for real-time global illumination algorithms

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FBX-glTF

FBX glTF importer/exporter plug-in and converter.

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game-programming-patterns

Source repo for the book

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glTF-Tutorials

glTF Tutorials

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GraphicsSamples

GameWorks cross-platform graphics API samples

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GuidedDenoising

Guided Mesh Normal Filtering

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LabRender

OpenGL rendering engine with software configured pipeline

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laugh_engine

A Vulkan implementation of real-time PBR renderer

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MaterialX

MaterialX C++ and Python libraries

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msdfgen

Multi-channel signed distance field generator

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openMVG

open Multiple View Geometry library. Basis for 3D computer vision and Structure from Motion.

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pbrt-v3

Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.

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phd-thesis-template

A LaTeX / XeLaTeX / LuaLaTeX PhD thesis template for Cambridge University Engineering Department (CUED)

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sparse-voxel-octrees

CPU Sparse Voxel Octree Implementation

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thebookofshaders

Step-by-step guide through the abstract and complex universe of Fragment Shaders.

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UVAtlas

UVAtlas isochart texture atlas

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volsample

Research on sampling methods for real-time volume rendering

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Vulkan

Examples and demos for the new Vulkan API

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VulkanMemoryAllocator

Easy to integrate Vulkan memory allocation library

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