ambakshi / bash3d

Beginnings of a 3D "engine" written in bash, because why not

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bash3d

A 3D engine written in bash.

TODO

* Use proper 4x4 matrix and support translation
* 3d -> 2d projection
* Optimize. Don't need to recalculate rotation matrix per vector.
* Fix the 100x scale hack to get around lack of fp in bash.

Amit Bakshi 2/25/2012

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Beginnings of a 3D "engine" written in bash, because why not


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