A 3D engine written in bash.
* Use proper 4x4 matrix and support translation
* 3d -> 2d projection
* Optimize. Don't need to recalculate rotation matrix per vector.
* Fix the 100x scale hack to get around lack of fp in bash.
Amit Bakshi 2/25/2012
Beginnings of a 3D "engine" written in bash, because why not
A 3D engine written in bash.
* Use proper 4x4 matrix and support translation
* 3d -> 2d projection
* Optimize. Don't need to recalculate rotation matrix per vector.
* Fix the 100x scale hack to get around lack of fp in bash.
Amit Bakshi 2/25/2012
Beginnings of a 3D "engine" written in bash, because why not