alpine9000 / blockyskies

Blocky Skies (Amiga game)

Home Page:http://blockyskies.com

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BLOCKY SKIES AMIGA 2016

For full copyright information see here

About

This was my first attempt at a game for classic Amiga.

The goal was a game that would run on a 68000 Amiga with only 512kb of ram.

In order to actually get something finished in a reasonable timeframe, I banned refactoring unless the frame rate fell below 50fps or the code compromised the game. This rule has resulted in some quite hard to understand routines :-) but I did get something finished in a reasonable timeframe. In around 8 weeks of working a handful of hours a week a basic game was ready.

Amiga

This game uses lots of Amiga hardware features:

  • Independently scrolling dual playfields.
  • The blitter is used everywhere (probably in some cases where it should not be)
  • The copper is used extensively. In the main game screen it switches screen modes mid screen and changes the palette 6 times.
  • Sprites are used for all of the items on the board.
  • 3 audio channels are used for the music soundtrack and 1 channel is used for SFX.
  • A hardware track loader (thanks to Photon/Scoopex) is used to load data directly from the floppy.

68000

Veteran 68000 programmers will be able to tell that my 68000 experience is limited. For the most part I was able to write this game using only a small subset of available 68000 instructions.

Cross Development

The game was cross developed on a mac using vasm and vlink as well as a handful of custom tools that I wrote for preparing Amiga data.

I made extensive use of my hacked version of FS-UAE that allowed me to use the FS-UAE debugger with access to my programs symbols even after booting from the bootblock.

For details on setting up the cross development environment see here

About

Blocky Skies (Amiga game)

http://blockyskies.com

License:BSD 2-Clause "Simplified" License


Languages

Language:Assembly 88.7%Language:Makefile 10.8%Language:C 0.4%Language:Logos 0.2%