Currently under development, do not expect it to work.
Everything is work in progress.
- Card: card data with id, name, categories, values and texts
- Database: persistent card data storage
- Container: UI element to display cards in a given layout using a card visual
- Store: in memory card data storage (deck, pile, hand)
- Creating, modifying and deleting databases
- Creating, modifying and deleting cards
- Creating, modifying and deleting containers
- Containers layouting as a grid or along a path
- Fine tuning containers layout with linear/symmetric interpolation or random position, scale and rotation
- Basic card visualization
- Containers animation
- Containers event handling
- More advanced card visualization
- Other features to be defined...
- _private: contains the generated code and data file, none of this file should be edited manually
- addons/cardengine: contains the code for the in editor plugin and for the core elements
- containers: contains the public code for your custom containers
The CardEngine UI can be accessed at the bottom of the Godot Engine window.
You can use the Databases tab to manage the databases. Double clicking an item in the list allows to edit the database's name. Click "Edit database" button to edit or delete existing cards.
You can use the Cards tab to manage the cards. The "Card ID" field with the "Save to" allow you to add/edit a card in selected database. The "Card ID" field with the "Load from" allow you to search and display a specific card in the selected database. Each list allows you to manage the corresponding data, Categories, Values and Texts. Double-clicking an item in a list allows you to edit it.
You can use the Containers tab to manage the containers. When creating a container it creates a scene inside the containers folder that use can add to your scenes to use it. Using the "Edit container" button allows you to modify the layout and other parameters. Double-clicking an item in the list allows you to change the container's name.