Giters
alloncm
/
MagenBoy
GameBoy and GameBoy Color emulator written in Rust
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Geek Repo
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Stargazers:
74
Watchers:
3
Issues:
56
Forks:
6
alloncm/MagenBoy Issues
Noisy and distorted sound on TetrisDX
Updated
a month ago
Finish Raspberry pi baremetal port
Updated
7 months ago
Add safety comments to every unsafe usage
Updated
8 months ago
Improve boot time on the RaspberryPi
Updated
9 months ago
Comments count
35
Add audio to real magenboy
Updated
9 months ago
Comments count
1
Add a main menu
Updated
9 months ago
Consider removing scale.c
Updated
10 months ago
Download all the docs pdf's in order to preserve them
Updated
10 months ago
Move all the APU code behind the apu feature flag
Updated
a year ago
Make the 16bit per pixel the default
Updated
a year ago
Replace crossbeam-channel with the std implementation
Updated
a year ago
Pokemon Crystal is crashing on start
Updated
a year ago
Allow RealMagenBoy to load new roms from a uart port
Updated
a year ago
Pokemon Red not working well in CGB mode
Updated
a year ago
Add CI for all the targets and the compilation features
Updated
a year ago
Legend of zelda links awakening dx is not working properly in CGB mode
Updated
a year ago
Add support for gameboy color
Closed
a year ago
Comments count
2
Add quick saves
Updated
a year ago
Pokemon Red following NPC bug
Closed
a year ago
Comments count
1
support cartridges with memory mapped files
Closed
2 years ago
Replace the unsafe rust at main.rs with safe rust
Closed
2 years ago
Fix SuperMarioLand header blnking
Closed
2 years ago
Comments count
6
Pull audio segfaults on linux
Closed
2 years ago
Comments count
1
The gameboy programming manual link is dead
Closed
2 years ago
Choose rom option
Closed
2 years ago
Add building section in the readme
Closed
2 years ago
Refactor the DMA controller
Closed
2 years ago
Improve the PPU performance
Closed
2 years ago
Comments count
3
Interrupt habdler should be part of the io componentes
Closed
2 years ago
Update the joypad only when the register is read
Closed
2 years ago
Comments count
3
rpi(4): sdl2 kms/drm compilation (no X)
Closed
2 years ago
Comments count
2
Watch this issue - this might be the reason SDL2 wont work in kms mode
Closed
2 years ago
Comments count
1
Link dynamicly to sdl2 on linux and staticly on windows
Closed
3 years ago
The SoundTerminal `enabled` flag is never used
Closed
3 years ago
Comments count
1
Why 2 buffers?
Closed
3 years ago
Comments count
1
Sound accuracy
Closed
3 years ago
Improve performance
Closed
3 years ago
Comments count
1
Sound sync
Closed
3 years ago
Add support for the cable link
Updated
3 years ago
Sound not working correctly on Linux
Closed
3 years ago
Comments count
2
Implement a FIFO PPU
Closed
3 years ago
Better sync the ppu and the screen
Closed
3 years ago
code improvements
Closed
3 years ago
Comments count
4
Write audio to file
Closed
3 years ago
Add sound
Closed
3 years ago
The register updater is not necessary
Closed
3 years ago
Manually verify that the program runs at 60 frames per second
Closed
3 years ago
Solve the performance issue
Closed
3 years ago
Comments count
3
Screen tearing
Closed
4 years ago
Save MBC state
Closed
4 years ago
Comments count
4
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