How to make use of these files. You'll need the Reform disassembler. You can get a copy at IFarchive: https://www.ifarchive.org/indexes/if-archiveXinfocomXtoolsXreform.html It's written in Haskell, and that presents a slight problem, as it's written for an old version of Haskell, namely 6.2 (the current version I have installed on Debian is 7.6.3, and it bails from errors). So you'll need to find and compile the older release. If you're on Linux and have 32-bit libraries installed, there's a binary version at the above link, which makes it a lot easier. It doesn't work for some newer versions of the ZMachine. I made some modifications some years back to get it to work with z6 games, but I've lost the source (I still have the binary). If I ever get some real free time (ha ha ha!) maybe I'll learn some Haskell again and update it for a newer release. I have some other features I want to add.... I also have some hacky scripts for generating source, but they're a mix of shell and Pike scripts. Someday I'll rewrite them into Makefiles, maybe.