wenyu.han (aliwanzi)

aliwanzi

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wenyu.han's repositories

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GraphicAlgorithm

:octopus: :octopus:图形学论文实现

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MyLibrary

📚 A list of some interesting papers (computer graphics) that I read 📚

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3d-tiles

Specification for streaming massive heterogeneous 3D geospatial datasets :earth_americas:

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Cpp_Primer_Practice

搞定C++:punch:。C++ Primer 中文版第5版学习仓库,包括笔记和课后练习答案。

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DirectX-12-Tutorial

A simple DirectX-12 tutorial

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GAMES102

GAMES 102

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GAMES202homework

主要是学习闫老师的GAMES202高质量实时渲染完成的大作业

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gitignore

A collection of useful .gitignore templates

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lrucache11

A header only C++11 LRU Cache template class that allows you to define key, value and optionally the Map type. uses a double linked list and a std::unordered_map style container to provide fast insert, delete and update No dependencies other than the C++ standard library. This is a C++11 remake of my earlier LRUCache project (https://github.com/mo

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Mesh-processing-library

C++ libraries and programs demonstrating mesh processing research published in ACM SIGGRAPH (1992-1998)

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monte-carlo-ray-tracer

Physically based renderer with Path Tracing and Photon Mapping.

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OpenSceneGraph

OpenSceneGraph git repository

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otk-demand-loading

A C++/CUDA library for loading CUDA sparse textures on demand in OptiX renderers

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PBR-White-Paper

⚡️基于物理的渲染(PBR)白皮书 | White Paper of Physically Based Rendering(PBR)

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pbrtbook

pbrt 中文整合翻译 基于物理的渲染:从理论到实现 Physically Based Rendering: From Theory To Implementation

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Piccolo

Piccolo (formerly Pilot) – mini game engine for games104

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RayTracing-1

Realtime GPU Path tracer based on OpenCL and OpenGL

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raytracing.github.io

Main Web Site (Online Books)

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STLSourceCodeNote

SGI STL source code analysis and note from 《STL源码剖析》 by 侯捷(包含电子书、源码注释及测试代码)

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tinyrenderer

A brief computer graphics / rendering course

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