wenyu.han's repositories
GraphicAlgorithm
:octopus: :octopus:图形学论文实现
3d-tiles
Specification for streaming massive heterogeneous 3D geospatial datasets :earth_americas:
Cpp_Primer_Practice
搞定C++:punch:。C++ Primer 中文版第5版学习仓库,包括笔记和课后练习答案。
DirectX-12-Tutorial
A simple DirectX-12 tutorial
GAMES102
GAMES 102
GAMES202homework
主要是学习闫老师的GAMES202高质量实时渲染完成的大作业
gitignore
A collection of useful .gitignore templates
lrucache11
A header only C++11 LRU Cache template class that allows you to define key, value and optionally the Map type. uses a double linked list and a std::unordered_map style container to provide fast insert, delete and update No dependencies other than the C++ standard library. This is a C++11 remake of my earlier LRUCache project (https://github.com/mo
Mesh-processing-library
C++ libraries and programs demonstrating mesh processing research published in ACM SIGGRAPH (1992-1998)
monte-carlo-ray-tracer
Physically based renderer with Path Tracing and Photon Mapping.
OpenSceneGraph
OpenSceneGraph git repository
otk-demand-loading
A C++/CUDA library for loading CUDA sparse textures on demand in OptiX renderers
PBR-White-Paper
⚡️基于物理的渲染(PBR)白皮书 | White Paper of Physically Based Rendering(PBR)
pbrtbook
pbrt 中文整合翻译 基于物理的渲染:从理论到实现 Physically Based Rendering: From Theory To Implementation
Piccolo
Piccolo (formerly Pilot) – mini game engine for games104
RayTracing-1
Realtime GPU Path tracer based on OpenCL and OpenGL
raytracing.github.io
Main Web Site (Online Books)
STLSourceCodeNote
SGI STL source code analysis and note from 《STL源码剖析》 by 侯捷(包含电子书、源码注释及测试代码)
tinyrenderer
A brief computer graphics / rendering course