aligator / height-tile-map-godot

This is a experimental approach to build a OpenTTD like map using multiple tilemaps.

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Height Tile Map for Godot 4

Work in progress!

I am trying to replicate the OpenTTD map system in Godot 4.

To get this working I need each height layer to be shifted some pixels up. As the normal tile map cannot work with shifted layers, I am trying to build a new tile map, which leverages multiple normal tile maps, one for each layer.

I am not sure yet, if / how this tile map could be used in real projects. For now think of it as a tech-experiment.

A small, simple noise generator (Diamond Square) is included to generate example maps. It will regenerate on each run.
It requires the map size to be 2^n.

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This is a experimental approach to build a OpenTTD like map using multiple tilemaps.


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