Alien Self's starred repositories
webgpu-crowd-simulation
Real-time Position-Based Crowd Simulation in WebGPU
three-sdfgi
An attempt at implementing global illumination using signed distance fields in THREE.js.
three-nanite
An attempt at reproducing unreal nanite in threejs
Unity-SRP-VXGI
Voxel-based Global Illumination using Unity Scriptable Render Pipeline
deferred-decals
A sample implementation of Screen Space Deferred Decals using OpenGL.
IrradianceMap
Authors' implementation of my SIGGRAPH Asia 2019 Technical Briefs (The Power of Box Filters: Real-time Approximation to Large Convolution Kernel by Box-filtered Image Pyramid) demo II. Real-time dynamic irradiance mapping.
UE4-PostProcessRefraction
UE4 - Post Process Custom Material
SpiderVersePostProcess-Unreal-Unity
Spiderverse-insprired stylized post processing-effect for Unreal Engine and Unity
WebGPU-particles
Particles simulation with WebGPU
StableFluids
A straightforward GPU implementation of Jos Stam's "Stable Fluids" on Unity.
gpu-particles
A GPU Particle System for Unity ✨capable of simulating and rendering millions of particles at once 💥
UnrealEngineSkyAtmosphere
Unreal Engine Sky Atmosphere Rendering Technique
precomputed_atmospheric_scattering
This project provides a new implementation of our EGSR 2008 paper "Precomputed Atmospheric Scattering".
realism-effects
SSGI, Motion Blur, TRAA - Effects to enhance your three.js scene's realism
resonance-audio-web-sdk
Resonance Audio SDK for Web
VirtualTexture
virtual texture for unity
MathUtilities
A collection of some of the neat math and physics tricks that I've collected over the last few years.
AudioWorkletStream
fetch() => ReadableStream => AudioWorklet