Alien Self (alienself)

alienself

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Alien Self's starred repositories

webgpu-crowd-simulation

Real-time Position-Based Crowd Simulation in WebGPU

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KTX-Parse

KTX 2.0 (.ktx2) parser and serializer.

Language:TypeScriptLicense:MITStargazers:48Issues:0Issues:0

three-sdfgi

An attempt at implementing global illumination using signed distance fields in THREE.js.

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three-nanite

An attempt at reproducing unreal nanite in threejs

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IDKEngine

OpenGL Toy-"Engine" with Wavefront Path Tracer and Rasterizer Pipeline with Voxel Cone Tracing/Global Illumination

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Unity-SRP-VXGI

Voxel-based Global Illumination using Unity Scriptable Render Pipeline

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tolw

WebGL .obj loader - WebAssembly port of tinyobjloader

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deferred-decals

A sample implementation of Screen Space Deferred Decals using OpenGL.

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engine

JavaScript game engine built on WebGL, WebGPU, WebXR and glTF

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bae

Playground for messing around with bgfx and friends

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IrradianceMap

Authors' implementation of my SIGGRAPH Asia 2019 Technical Briefs (The Power of Box Filters: Real-time Approximation to Large Convolution Kernel by Box-filtered Image Pyramid) demo II. Real-time dynamic irradiance mapping.

Language:CLicense:MITStargazers:55Issues:0Issues:0

XUSG

XUSG, XU's supreme graphics lib, is a handy wrapper currently for DirectX 12. It can be a good reference for designing your own DX12 wrapper APIs.

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METIS

METIS - Serial Graph Partitioning and Fill-reducing Matrix Ordering

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PVTUT

Procedural Virtual Texture with Unity Terrain

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UE4-PostProcessRefraction

UE4 - Post Process Custom Material

License:MITStargazers:7Issues:0Issues:0

SpiderVersePostProcess-Unreal-Unity

Spiderverse-insprired stylized post processing-effect for Unreal Engine and Unity

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WebGPU-particles

Particles simulation with WebGPU

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Swarm

An example of use of compute shaders and procedural instancing.

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StableFluids

A straightforward GPU implementation of Jos Stam's "Stable Fluids" on Unity.

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gpu-particles

A GPU Particle System for Unity ✨capable of simulating and rendering millions of particles at once 💥

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UnrealEngineSkyAtmosphere

Unreal Engine Sky Atmosphere Rendering Technique

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precomputed_atmospheric_scattering

This project provides a new implementation of our EGSR 2008 paper "Precomputed Atmospheric Scattering".

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realism-effects

SSGI, Motion Blur, TRAA - Effects to enhance your three.js scene's realism

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resonance-audio-web-sdk

Resonance Audio SDK for Web

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VirtualTexture

virtual texture for unity

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MathUtilities

A collection of some of the neat math and physics tricks that I've collected over the last few years.

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TetSim

Javascript Tetrahedral FEM Simulation

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threegn

Procedural 3D graphics editor for the web

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AudioWorkletStream

fetch() => ReadableStream => AudioWorklet

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