aliberkpancar / cub3D

Involves creating a basic 3D game engine using ray-casting techniques, written in C, and utilizing the MiniLibX library for graphics rendering and input handling.

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Involves creating a basic 3D game engine using ray-casting techniques, written in C, and utilizing the MiniLibX library for graphics rendering and input handling.


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Language:C 70.1%Language:Objective-C 29.1%Language:Makefile 0.8%