Named as x86-retrogaming, the goal of the project is to Reproduce the game pacman, and add some new features if possible, but keeping the concept of it visualisation exactly like it was during it publish "1970s".
For this project we have to us dos-bot to emulate a particular system processor that is x86 Architecture, This will help us to run the assembly code on, as the code shall be done in different interface.
For this project we have to us dos-bot to emulate a particular system processor that is x86 Architecture, This will help us to run the assembly code on, as the code shall be done in different interface.
- Open the Pacman folder
- Open the code subfolder
- Open the main subfolder
- launch the Build_main.cmd file
- go back to 2023-2024-project-2-x86-retrogaming-team-8 folder
- Execute Pacman for windows or Pacman.cmd
- Open the Pacman folder
- Open the code subfolder
- Open the main subfolder
- Carry the bin subfolder, and the pamcman.sh file and put it in the main subfolder
- Open the terminal and direct yourself in the main subfolder
- On the terminal type the command chmod +x ./build_main.sh and press enter
- Next, type ./build_main.sh and press enter
- Repeat step 4 and 5 and use ./pacman.sh instead of ./build_main.sh
- when dosbox open, type main and press enter to launch the game.
- Recreate the game pacman in Assembly programming Language.
- The game most visualy look like that of the year it was published "1970s".
- The program must be run in dos-bot.
- Some newly features can be added on the game.
This is a fangame to honnor the game "Pacman" by NAMCO.
Avatar | Name | Role |
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David Cuahonte | Project Manager |
Avatar | Name | Role |
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Atifa AMIRI | Program Manager | |
Tsangue Bistrel | Technical Lead |
Avatar | Name | Role |
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Séréna BAVAROIS | Software Engineer | |
Mattéo LEFIN | Software Engineer |
Avatar | Name | Role |
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CamilleGayat |
Quality Assurance |