- Chaos - Dave, Slack\
- Neutral - Me, Charles\
- Law - Char, Choo\
- 6 Campaign Weeks
- 3 Weeks Insurrection, 1 Week downtime, 3+ Weeks Damnation
- Downtime week is space for more wacky adventures and shit
- Spending time (Underhive pg 57 All_rules pg 192)
- Last 3+ weeks have special damnation rules (Underhive pg 57? All_rules pg 192)
- Choose sides (Chaos/Nutral/Law) DONE
- Order starts in acendency
- Equal number of fights per player per Week
- Available scenarios are on a list
- Random scenario each fight, there's a table in the Rules section
- Tactics cards
- Scenrio rules detail what you can do with them
- use the tactics cards from house of book
- If no house book use standard cards
- Tracking on discord?
- Territory
- Each territory role from the card details
- Some gangs can roll on the gang reputation table and get suff
- HOUSERULE :- Can re-equip people with items gained, Choo can use stash on gene smithing on new recruits (as it's a really important mechanic)
- This is only really important for the very start of the campaign we're noting it so everyone gets the same rules
- Do experience spends
- Roll on scenario table
- Roll the ascendency effect for the battle (pg 56 of Dark Uprising All_rules pg 190)
- Do the scenario stuff
- FIGHT
- Post battle sequence
- Leader and champions can make 1 action (All_rules pg 113)
- Medical Escort
- Execute captive fighters
- The gang needs to have had a chance to rescue them (run scenario)
- Special actions
- Scavenge (Damnation)
- Rosta updates (pg )
- Delete dead/retiring
- Champions can set up etc
- Re-equip step
- Hire
- Buy/Sell equipment
- sell = value - d6x10 min 5 loss
- Redistribute equipment
- Delete dead/retiring
- Can maybe choose to go to the trade post TBD: on when we allow this
- should be balanced - e.g. everyone gets to go after x scenarios
- Leader and champions can make 1 action (All_rules pg 113)
- Total wins from chaos factions and law factions (pg 81 Dark Uprinsing core book)
- Neutral are always the opposite of the faction they are fighting
- If both sides are the same faction then roll-off d6 winning side is their alliance or picks if neutral
- If chaos gains ascendency THEN each player pick territory to become ruined
- No house favours (because Char can't access them)
- Re-equip from post battle actions can be done in pre-battle actions to allow folks to spend xp/creds if they need to leave early
- Start of week can re-equip people with items gained, Choo can use stash on gene smithing
- For xp gain in scenarios shooting people into terrain and taking them out counts for shooting attacks
- Agreed with Char, Choo, Dave, Pete
- Agreed because Char is all about knocking people back
- Player with lowest total gang value choose who they fight
- TBD
From page 213 in All_rules
Tabletop Simulator yaktribe Has gang creation/tracking tools GANG Spreadsheet