Alfred Reinold Baudisch (alfredbaudisch)

alfredbaudisch

Geek Repo

Company:@Farmbackup @shapehq

Location:From Brazil, living in Portugal

Home Page:https://alfredbaudisch.com

Twitter:@alfredbaudisch

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Alfred Reinold Baudisch's repositories

Godello

Trello inspired kanban board made with the Godot Engine and GDScript, with a real-time collaborative backend (Elixir and Phoenix Channels) and a local backend for offline usage (Godot Custom Resources)

Language:GDScriptLicense:MITStargazers:753Issues:27Issues:25

GodotDynamicInventorySystem

Godot's fully dynamic inventory system, UI with infinite scrolling, item categories, equipment slots, database of items, inspired by Zelda Breath of the Wild

Language:GDScriptLicense:NOASSERTIONStargazers:429Issues:10Issues:5

GodotPhoenixChannels

GDScript and Godot client for real-time Phoenix Framework Channels

Language:GDScriptLicense:MITStargazers:263Issues:11Issues:24

pardall_markdown

Reactive publishing framework, filesystem-based with support for Markdown, nested hierarchies, and instant content rebuilding. Written in Elixir.

Language:ElixirLicense:Apache-2.0Stargazers:113Issues:5Issues:53

ecto_instashard

Dynamic Instagram-like PostgreSQL sharding with Ecto

Language:ElixirLicense:Apache-2.0Stargazers:55Issues:4Issues:3

pardall_markdown_phoenix_demo

Sample reactive Blog and Documentation website with Phoenix LiveView that adapts immediately to Markdown files and folders, powered by PardallMarkdown.

raylib-cimgui

A pure C raylib backend for the immediate mode gui Dear ImGui, on top of cimgui

Language:CLicense:ZlibStargazers:10Issues:0Issues:0

GodotPhoenixChannels-Demo

Demo project for the Godot Addon: Phoenix Channels

Language:GDScriptLicense:MITStargazers:9Issues:3Issues:0

Godot-Mono-Build-Toggler

Adds a toggle button to the editor toolbar which allows enabling or disabling Mono build by hiding the project's solution file.

Language:GDScriptLicense:MITStargazers:4Issues:2Issues:0

GodotRunCounter

A simple Godot 4 addon that keeps track of how many times you run (or launch) your Godot project while developing it.

Language:GDScriptLicense:MITStargazers:2Issues:0Issues:0

godot

Godot Engine – Multi-platform 2D and 3D game engine

Language:C++License:MITStargazers:1Issues:2Issues:0

cimgui

c-api for imgui (https://github.com/ocornut/imgui) Look at: https://github.com/cimgui for other widgets

License:MITStargazers:0Issues:0Issues:0

cimgui_colortextedit

C interface for ImGuiColorTextEdit, a syntax highlighting text editor for ImGui, on top of cimgui

Language:C++License:ZlibStargazers:0Issues:0Issues:0

EasyRaylib

raylib template project with essential Makefile and CMake files, raylib as a debuggable subfolder dep and VSCode configuration

Language:CStargazers:0Issues:0Issues:0

EasyRaylibVS

Easy raylib Visual Studio project setup

Language:CStargazers:0Issues:0Issues:0

EsenthelEngine

The Most Powerful Open Source Game Engine in the World

Language:CStargazers:0Issues:2Issues:0

gamedev-emojis

128x128 sized icons of various game development things

Stargazers:0Issues:2Issues:0

godot-time-tracker

Godot Editor plugin for tracking worktime

License:MITStargazers:0Issues:0Issues:0

odin-raylib-hot-reload-game-template

This is a small game template for Odin + Raylib with hot reloading pre-setup. It contains stuff that my different game projects had in common, so I made this template so I can get up and running quicker.

Language:OdinLicense:NOASSERTIONStargazers:0Issues:0Issues:0

pardall.xyz_content

Markdown files and static content for my Wiki website that contains studies from various subjects, mostly Art.

Language:JavaScriptStargazers:0Issues:3Issues:0

pardall_markdown_sample_content

Sample Markdown content used by pardall_markdown_phoenix_demo - a reactive publishing framework.

Stargazers:0Issues:3Issues:0

raylib

A simple and easy-to-use library to enjoy videogames programming

Language:CLicense:ZlibStargazers:0Issues:2Issues:0

raylib-instancing

Instanced rendering examples for raylib

License:ZlibStargazers:0Issues:0Issues:0

sokol-nim

nim bindings for https://github.com/floooh/sokol

License:MITStargazers:0Issues:0Issues:0

supernova

Game engine for 2D and 3D projects with entity component system (ECS) and data-oriented design

Language:C++License:MITStargazers:0Issues:2Issues:0

supernova-docs

Documentation of Supernova Engine

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UE-SQLiteGameDb

A plugin for unreal engine that gives a SQLite framework built on top of the default Epic plugin code.

Language:C++License:MITStargazers:0Issues:2Issues:0

unitypackage_util

Utility for barcoderdev/unitypackage_godot, submit issues there.

License:MITStargazers:0Issues:0Issues:0

Unreal-Minimum-Viable-Flecs

Minimum viable Flecs entity component system implementation in Unreal Engine.

Language:CStargazers:0Issues:2Issues:0

WickedEngine

3D engine with modern graphics

Language:CLicense:MITStargazers:0Issues:2Issues:0