alexzpopov / UbiMobileTest

Ubisoft Mobile SDK Racing Test

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Greetings guys !

I'm happy to have a such nice chance ! Thank you !


WHAT WERE DONE (tested in Unity Editor):

  1. Levels
  2. Checkpoints
  3. Stars / Rating system
  4. Obstacles
  5. Surfaces
  6. Progress / Feedback
  7. HUD (speed & time)
  8. Pause Level - Resume Level
  9. Restart Level
  10. Web Server API
  11. History screen (Player scores sorted by reverse order)
  12. Car-bots AI

HOW TO PLAY on PC:

  1. AWSD or keyboard ARROWS - controls to drive car left, right, forward, backward
  2. SPACE BAR button - handbrake

HOW TO PLAY on Mobiles:

  1. Left & right icons for brake & acceleration accordingly
  2. Accelerometer for turning left or right

In this game are 5 levels (Level_1, Level_2, Level_3, Level_4, Level_5). The highest level is hardest as you can see.


HOW TO CREATE NEW LEVEL:

  1. Just copy any scene from current levels and add it to the Build Settings.
  2. Open new scene and select Level game object.
  3. On Level game object you can change laps per level, ratings (seconds, stars) per lap, checkpoints and web-server.
  4. You can create/transform/move/delete different obstacles, surfaces and checkpoints just as you wish right in your new level scene.
  5. Do not forget to add all checkpoints in right order directly into list of the Level game object.
  6. Add as many car-bots AI as you need or do not add.

Hope you will enjoy while playing ! Best wishes ! Best regards !


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Ubisoft Mobile SDK Racing Test


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