alexwing / kame-hame-ha-vr

Test for Magic Leap and VR, allows to launch Kame Hame Ha with the hands and evaluate the hits received by the enemies

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kame-hame-ha-vr

Test for Magic Leap and VR, allows to launch Kame Hame Ha with the hands and evaluate the hits received by the enemies

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Idea and some codes from https://github.com/ccm1441/Leap-Motion-ShotMagic

Updates

  • The Kame Hame Ha has a speed proportional to the impulse of the hands.
  • The explosion of the lunar terrain was previously done with a bitmap brush, now I use a revolutionized beizer curve, so it has gained precision and customization capacity.
  • The size of the terrain of destruction and explosions depends on the size and speed of the kame hame ha.
  • The sounds are determined by speed, size and distance of the effects.
  • Now when flying with the index finger gesture of your right hand, depending on the position of your hand you can go forwards and backwards proportionally.
  • You can now rotate with the index finger gesture of your left hand.
  • Add physics to the targets, when a time is exceeded after an impact, the target returns to the original position.

Plugins used

Requirements

  • Unity 2019.4.15f1
  • Leap Motion
  • SteamVR

About

Test for Magic Leap and VR, allows to launch Kame Hame Ha with the hands and evaluate the hits received by the enemies


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Language:C# 95.6%Language:ShaderLab 3.8%Language:HLSL 0.5%Language:GLSL 0.1%Language:Smalltalk 0.0%