Game description:
- The player controls a rectangle at the bottom of the screen which shoot
- The goal is to shoot all the falling "enemies", which vary in behavior/size/speed.
- The longer the player stays alive, the larger the score becomes.
- The enemies come in waves, where each successive one increases in speed.
- Each wave features a random set of enemy types and a random color scheme.
- Powerups also fall, which can give the player temporary advantages (e.g. larger shots) or something more permanent (e.g. "health").
- A player's "health" decreases when enemies are missed (or an enemy collides with the player).
- The game ends when the player's health runs out.
- The game is procedurally generated, so each time it's different.
This game is dependent on the game engine, AndEngine.