Alexander Malyutin's repositories
sponza-unity-urp
Unity remaster of the classic Sponza scene as UPM package for URP.
ugui-view-model
Proof of the concept of the view-model binding layer.
alexmalyutindev.github.io
My Blog repo.
box2d-netstandard
C# port of Box2D - Erin Catto's 2D Physics Engine
Classic-Sponza
Unity remaster of the classic Sponza scene.
depth-priming-msaa-bug
URP DepthPriming x MSAA Depth bug Repro.
driven-decals
A mesh-based PBR decal system for Unity's universal render pipeline.
GameNetworkingSockets
Reliable & unreliable messages over UDP. Robust message fragmentation & reassembly. P2P networking / NAT traversal. Encryption.
GameNetworkingSocketsBuild
Build automation scripts for GameNetworkingSockets
KinoAqua
Watercolor effect for Unity URP/HDRP
MoltenEngine
A spare-time C# .NET 8 game engine project. Cross-platform, multi-threaded.
Silk.NET
The high-speed OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX bindings library your mother warned you about.
stride
Stride Game Engine (formerly Xenko)
Unified-Universal-Blur
URP UI blur (translucent) effect for Unity.
UnityMeshSimplifier
Mesh simplification for Unity.
UnityMvvmToolkit
Brings data-binding to your Unity project
UnityRenderingLatencyDemo
Visually demonstrates the effects of Unity's rendering latency settings
UnityURPToonLitShaderExample
A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP
VHACD
The V-HACD library decomposes a 3D surface into a set of "near" convex parts.