Giters
alexlarsson
/
gthree
Gthree is a GObject/Gtk+ port of three.js
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84
Watchers:
11
Issues:
58
Forks:
13
alexlarsson/gthree Issues
Crash on finalizing `Gthree.Mesh`
Closed
2 years ago
Comments count
1
Improve postprocessing performance
Updated
2 years ago
Gthree apps don't want to work with virtualgl
Closed
2 years ago
Comments count
2
Add missing introspection annotations
Updated
2 years ago
Comments count
1
Expand README to include build and running example instructions
Updated
3 years ago
Comments count
2
Add (and use) BufferGeometryUtils.mergeVertices()
Updated
4 years ago
Add MeshToonMaterial
Closed
4 years ago
Comments count
1
Clean up materials by sharing code
Updated
4 years ago
Implement gthree_geometry_get_wireframe_index for non-indexed geometries
Updated
4 years ago
cylinder primitive improvements
Closed
4 years ago
GthreePoint depth handling
Closed
4 years ago
Implement fog support
Closed
4 years ago
Implement decals
Closed
4 years ago
Comments count
1
gthree_object_look_at() doesn't seem to work when pointing down
Closed
4 years ago
Comments count
1
material_set_depth_write(FALSE) issues
Closed
4 years ago
Comments count
3
Backport negative scale handling for backface culling
Updated
4 years ago
Support per-material clipping planes
Closed
4 years ago
Implement missing lights (rectarea)
Updated
4 years ago
Comments count
2
Add missing privitives
Updated
4 years ago
Comments count
1
Add support for pbrSpecularGlossiness material in gltf loader
Closed
4 years ago
Make resources fully per-renderer
Closed
5 years ago
Comments count
3
Build failed on 32-bit arches
Updated
5 years ago
Comments count
6
Spot light shadow seems broken
Updated
5 years ago
example/properties crashes if all lights are disabled
Closed
5 years ago
Implement raycasting
Closed
5 years ago
Decompose matrix in gthree_object_set_world_matrix()
Closed
5 years ago
Comments count
4
Finish shadowmap support
Updated
5 years ago
Comments count
2
Implement LOD
Updated
5 years ago
Implement texture/uv transforms
Updated
5 years ago
Comments count
1
Add helpers
Updated
5 years ago
Support stencil buffers
Updated
5 years ago
Add MeshPhysicalMaterial
Updated
5 years ago
Add ShadowMaterial
Updated
5 years ago
Add LineDashedMaterial
Updated
5 years ago
Add MeshMatcapMaterial
Updated
5 years ago
Add RawShaderMaterial
Updated
5 years ago
Add support for light probes
Updated
5 years ago
Issues with shadows for PointLights
Closed
5 years ago
Comments count
1
Drop use of GdkRGBA
Closed
5 years ago
examples/models crashes when unrealizing scene when switching models
Closed
5 years ago
Comments count
3
Implement points objects
Closed
5 years ago
Comments count
1
Cant build after this commit
Closed
5 years ago
Comments count
2
Figure out y-flipping and precompiled alpha for cairo surface textures
Updated
5 years ago
Implement sprite primitives
Closed
5 years ago
Support sparse accessors on GLTF loader
Updated
5 years ago
Implement glTF cubicspline animation mode
Updated
5 years ago
Drop mulitmaterial?
Closed
5 years ago
Support using render targets
Closed
5 years ago
Support gamma correction
Closed
5 years ago
Better format for pixbufs
Updated
5 years ago
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