alexismorin / I-Just-Want-to-Play-Minigolf

Open Source Procedural VR Minigolf

Geek Repo:Geek Repo

Github PK Tool:Github PK Tool

headerImage

Disclaimer: This was made on the couch in five hours (and then a handful of stolen hours after that) after I realized that there were no (free!) good VR minigolf games available. This is probably pretty buggy in parts.

What this is:

  • An Oculus VR Unity 2019.2 project
  • A barebones but functional minigolf game
  • Seed-based procedurally generated courses with obstacles

User Guide

Inside of the StreamingAssets folder (in the project or a build) you'll find the settings.ini file.

What it does:

  • Line 1: Do we use the course in line 2 (1) or generate a new course every time (0)
  • Line 2: The seed for the course being generated - type a random number in and if you like it you can keep it and reuse it. Disregard if you have line one set to generate new courses every time.
  • Line 3: The map size for the course - if you want to share a course with someone ideally you'd have the same size but otherwise numbers from 4 to 20 will work nicely if you want to blow through small courses.

Changelog

  • 7/03/2019: initial push
  • 9/03/2019: added autogenerated decorations and trees
  • 11/03/2019: added locomotion, bugfixes

headerImage

Enjoy!

About

Open Source Procedural VR Minigolf

License:GNU General Public License v3.0


Languages

Language:C# 90.4%Language:ShaderLab 5.0%Language:HLSL 3.0%Language:JavaScript 1.6%