alexceder / rigid-bodies

Epic simulation and kind of a love story really..

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2D Rigid Bodies

Simulation of Rigid Body collisions in 2D space, implemented in C++ and OpenGL. Many bugs/leaks ahead, tread carefully.

Done as a school project in a modelling and simulation course. Project report is in Swedish.

Running the simulation

If you do not care for compiling the software by yourself. Go ahead and navigate to the release directory and the directory corresponding to your current operating system. Click on the executable named run-simulation to run the application.

Building

Compiling and running

make && make run

Dependencies

The team

  • Philip Burridge
  • Dan Camarda
  • Alexander Cederblad
  • Rasmus Haapaoja
  • Fredrik Johnson

About

Epic simulation and kind of a love story really..

License:MIT License


Languages

Language:C++ 55.4%Language:TeX 44.5%Language:Shell 0.1%