Simple C++ Game framework with game state handling
Using SDL for graphics rendering and FMOD for music and sound
Includes a custom 2D Physics engine using masks
Developed in 2003
C++ Game engine using SDL for graphics rendering and FMOD for music and sound
Simple C++ Game framework with game state handling
Using SDL for graphics rendering and FMOD for music and sound
Includes a custom 2D Physics engine using masks
Developed in 2003
C++ Game engine using SDL for graphics rendering and FMOD for music and sound