alex-tdrn / lpc-renderer

Compressed point cloud renderer

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Point cloud rendering engine developed as part of my bachelor's thesis at the Technical University Munich. The goal was to implement and compare several point cloud compression schemes. All techniques compress the model on the CPU side, then perform decompression on the GPU side using either compute or geometry shaders.

You can read the full thesis here.

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Compressed point cloud renderer


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Language:C++ 80.8%Language:C 17.6%Language:Objective-C 1.2%Language:GLSL 0.3%Language:CMake 0.1%