alex-tdrn / glSandbox

Toy rendering engine in OpenGL

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My first attempt at a rendering engine in OpenGL and C++. Written over the summer in 2018, as I was following along the tutorials from https://learnopengl.com/. The focus was on learning and experimenting with techniques, and exposing as much engine state to the UI as possible.

Later, trying, and failing to refactor the engine to use a modular, demand-driven pipeline is what prompted me to start from scratch with my current side-project, rendershop.

HDRi's from https://hdrihaven.com/

Some eyecandy:

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About

Toy rendering engine in OpenGL

License:MIT License


Languages

Language:C++ 74.7%Language:C 23.3%Language:Objective-C 1.2%Language:GLSL 0.8%Language:CMake 0.0%