Alexander Papchikhin's starred repositories

JFA_driven_motion_blur_addon

an addon containing a jump flood algorithm driven motion blur compositor effect for Godot 4.3 beta

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ToyRenderPipeline

Custom deferred render pipeline with Unity SRP(Scriptable Render Pipeline)

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toon-rp

🌔 A Scriptable Render Pipeline (SRP) designed for toon/stylized visuals. Features custom lighting pipeline, multiple shadow algorithms, tiled lighting, Shader Graph support, and more.

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ShadersCollection

Little shaders collection for solve typical tasks and implement common mechanics in any project. Suitable for prototyping, game-jam participation and learning.

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ME.BECS

Bursted Entity Component System

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UnityURP-MobileDrawMeshInstancedIndirectExample

Example project to draw 1million grass instances on mobile

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Render-Crowd-Of-Animated-Characters

Animation Baker and Instancing for Animated Characters: Using GPU to implement large-amount animation characters rendering. The animation map for vertex shader to modify the vertex position of the mesh at runtime. Using GPU instancing to reduce draw calls.

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per-renderer-data

An simple tool for serialization and comfortable use of MaterialPropertyBlocks from the Unity editor

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CustomSRP

Many mini-custom-SRPs showing how to achieve different things when creating your own SRP. Only SRP Core package is needed.

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UnityBehaviourTreeEditor

Behaviour Tree Editor for Unity built with UIToolkit

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unity-fracture

Fracture any mesh at runtime

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unity-architecture-patterns

Exploring different architecture patterns with a demo game.

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unity-figma-importer

Unity Figma Importer turns your Figma design into Unity UI elements and can bind codes with layout files to create Unity apps with ease.

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CompositeCanvasRenderer

CompositeCanvasRenderer bakes multiple source graphics into a bake-buffer (RenderTexture) and renders it. Additional material modification, mesh modification, and baking effects are supported! Let's enjoy the effects that were difficult to implement with UI shaders, such as blur, soft outline, and soft shadow!

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FogOfWar

A plugin for Unity3D to add Fog of War to a game.

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Unity-Advanced-Shaders-Tutorial

Implementation of advanced shaders in Unity like raytracing, interior mapping, parallax mapping

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voice-changer

リアルタイムボイスチェンジャー Realtime Voice Changer

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BrgContainer

The Unity BRG Container

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buildtool

A powerful automation tool for quickly and easily generating builds with Unity.

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UniversalShaderExamples

Sand box project containing example shaders and assets compatible with Unity Universal Render Pipeline.

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RaymarchVoxels

Render a voxel model in Unity by raymarching a 3D texture

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brg-shooter

Unity blog-post sample showing BatchRendererGroup and Burst/JobSystem. Focus is high performance even on budget mobile devices. Unity 2022.3.5 or above required

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Unity-Weld

MVVM-style data-binding system for Unity.

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Unity-Weld

MVVM-style data-binding system for Unity.

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so-vits-svc

SoftVC VITS Singing Voice Conversion

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URP_ShaderGraphCustomLighting

Some custom lighting functions/sub-graphs for Shader Graph, Universal Render Pipeline

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serializereferenceeditor

Unity SerializeReference Editor

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