Alexander Papchikhin's starred repositories
JFA_driven_motion_blur_addon
an addon containing a jump flood algorithm driven motion blur compositor effect for Godot 4.3 beta
ToyRenderPipeline
Custom deferred render pipeline with Unity SRP(Scriptable Render Pipeline)
ShadersCollection
Little shaders collection for solve typical tasks and implement common mechanics in any project. Suitable for prototyping, game-jam participation and learning.
UnityURP-MobileDrawMeshInstancedIndirectExample
Example project to draw 1million grass instances on mobile
Render-Crowd-Of-Animated-Characters
Animation Baker and Instancing for Animated Characters: Using GPU to implement large-amount animation characters rendering. The animation map for vertex shader to modify the vertex position of the mesh at runtime. Using GPU instancing to reduce draw calls.
per-renderer-data
An simple tool for serialization and comfortable use of MaterialPropertyBlocks from the Unity editor
UnityBehaviourTreeEditor
Behaviour Tree Editor for Unity built with UIToolkit
unity-fracture
Fracture any mesh at runtime
unity-architecture-patterns
Exploring different architecture patterns with a demo game.
unity-figma-importer
Unity Figma Importer turns your Figma design into Unity UI elements and can bind codes with layout files to create Unity apps with ease.
CompositeCanvasRenderer
CompositeCanvasRenderer bakes multiple source graphics into a bake-buffer (RenderTexture) and renders it. Additional material modification, mesh modification, and baking effects are supported! Let's enjoy the effects that were difficult to implement with UI shaders, such as blur, soft outline, and soft shadow!
Unity-Advanced-Shaders-Tutorial
Implementation of advanced shaders in Unity like raytracing, interior mapping, parallax mapping
voice-changer
リアルタイムボイスチェンジャー Realtime Voice Changer
BrgContainer
The Unity BRG Container
UniversalShaderExamples
Sand box project containing example shaders and assets compatible with Unity Universal Render Pipeline.
RaymarchVoxels
Render a voxel model in Unity by raymarching a 3D texture
brg-shooter
Unity blog-post sample showing BatchRendererGroup and Burst/JobSystem. Focus is high performance even on budget mobile devices. Unity 2022.3.5 or above required
Unity-Weld
MVVM-style data-binding system for Unity.
Unity-Weld
MVVM-style data-binding system for Unity.
so-vits-svc
SoftVC VITS Singing Voice Conversion
URP_ShaderGraphCustomLighting
Some custom lighting functions/sub-graphs for Shader Graph, Universal Render Pipeline
serializereferenceeditor
Unity SerializeReference Editor