alelievr / NodeGraphProcessor

Node graph editor framework focused on data processing using Unity UIElements and C# 4.6

Home Page:https://github.com/alelievr/NodeGraphProcessor/projects/2

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Add some links to example projects

andybak opened this issue · comments

From a brief glance this seems to be using it: https://github.com/alelievr/Mixture

Are you aware of others? It would be useful to browse a few real applications of this project.

I'll add Mixture when i'll have a good idea of what i want to do with it (and when there will be an actual readme of the project) :)

Unfortunately i'm not aware of any other project made with NodeGraphProcessor, I'll let this issue open so if someone wants to be added to the "Real Applications" section of the readme, they can leave a message here.

Hello brother, I am a node editor fan. I have studied Node_Editor_Framework, xnode, NodeCanavs and other node editors before, and used them to do some work applied to functional modules.
skill editor with Node_Editor_Framework

Recently I am studying your NodeGraphProcessor, it is powerful and wonderful
Now I have Fork your warehouse and made some changes in my Fork NodeGraphProcessor with Odin

NodeInspector With Odin

NodeInspector With Odin

PortIcon

PortIcon

GraphInspector With Odin

GraphInspector With Odin

I plan to use NodeGraphProcessor as my visualization solution in the future, and use it to make plot editor, task editor, skill editor, etc.

This is my SkillEdit based on NodeGraphProcessor
image

Hello, alelievr!
Thanks for your work, Node Graph Processor is a fast, reliable, clean and intuitive solution.
I'm using it with the Domik, and it works awesome.