akx / zengl

:gift: a compact Python OpenGL library

Geek Repo:Geek Repo

Github PK Tool:Github PK Tool

ZenGL

ZenGL

pip install zengl

Concept

ZenGL provides a simple way to render from Python. We aim to support headless rendering first, rendering to a window is done by blitting the final image to the screen. By doing this we have full control of what we render. The window does not have to be multisample, and it requires no depth buffer at all.

read more...

Examples

pip install zengl[examples]

grass

envmap

normal_mapping

rigged_objects

instanced_crates

julia_fractal

blending

render_to_texture

pybullet_box_pile

pygmsh_shape

texture_array

monkey

reflection

polygon_offset

blur

hello_triangle

hello_triangle_srgb

viewports

points

wireframe_terrain

crate

sdf_example

sdf_tree

mipmaps

conways_game_of_life

Headless

import zengl
from PIL import Image

ctx = zengl.context(zengl.loader(headless=True))

size = (1280, 720)
image = ctx.image(size, 'rgba8unorm', samples=1)

triangle = ctx.pipeline(
    vertex_shader='''
        #version 330

        out vec3 v_color;

        vec2 positions[3] = vec2[](
            vec2(0.0, 0.8),
            vec2(-0.6, -0.8),
            vec2(0.6, -0.8)
        );

        vec3 colors[3] = vec3[](
            vec3(1.0, 0.0, 0.0),
            vec3(0.0, 1.0, 0.0),
            vec3(0.0, 0.0, 1.0)
        );

        void main() {
            gl_Position = vec4(positions[gl_VertexID], 0.0, 1.0);
            v_color = colors[gl_VertexID];
        }
    ''',
    fragment_shader='''
        #version 330

        in vec3 v_color;

        layout (location = 0) out vec4 out_color;

        void main() {
            out_color = vec4(v_color, 1.0);
        }
    ''',
    framebuffer=[image],
    topology='triangles',
    vertex_count=3,
)

image.clear_value = (1.0, 1.0, 1.0, 1.0)
image.clear()
triangle.render()

Image.frombuffer('RGBA', size, image.read(), 'raw', 'RGBA', 0, -1).save('hello.png')

Type Hints

linting_01

linting_02

linting_03

linting_04

linting_05

linting_06

linting_07

Not Working?

It is a known issue that at the moment on linux with venv the pyi file is not distributed properly.

To fix this issue please download the zengl.pyi file and place it either in you project's root or next to the zengl binary. To locate the installation just inspect zengl.__file__.

>>> import zengl
>>> zengl.__file__
'...'

About

:gift: a compact Python OpenGL library

License:MIT License


Languages

Language:Python 73.0%Language:C++ 27.0%