akusio's starred repositories
audiocraft
Audiocraft is a library for audio processing and generation with deep learning. It features the state-of-the-art EnCodec audio compressor / tokenizer, along with MusicGen, a simple and controllable music generation LM with textual and melodic conditioning.
StreamDiffusion
StreamDiffusion: A Pipeline-Level Solution for Real-Time Interactive Generation
qemu-t8030
iPhone 11 emulated on QEMU
TerraForge3D
Cross Platform Professional Procedural Terrain Generation & Texturing Tool
UnmaskForUGUI
A reverse masking solution for uGUI element in Unity.
LiveContainer
Run iOS app without actually installing it!
transparent-background
This is a background removing tool powered by InSPyReNet (ACCV 2022)
blender-wiggle-2
Rewrite of blender-wiggle with new features and physics
HSV-Color-Picker-Unity
HSV color picker for Unity UI
Project_TCC
TCC stands for Tiny Character Controller. TCC is the best way to make your own game. This repository contains all packages and examples for TCC projects.
audiocraft_plus
Audiocraft is a library for audio processing and generation with deep learning. It features the state-of-the-art EnCodec audio compressor / tokenizer, along with MusicGen, a simple and controllable music generation LM with textual and melodic conditioning.
Unified-Universal-Blur
URP UI blur (translucent) effect for Unity.
coi-serviceworker
Cross-origin isolation (COOP and COEP) through a service worker for situations in which you can't control the headers (e.g. GH pages)
AirSticker
Air Sticker is a decal system that addresses the limitations of URP decals and has a low impact on performance.
URP-WaterShaders
Procedural Water surface and underwater caustics for Unity URP
QEMUAppleSilicon
Apple Silicon devices emulated on QEMU, currently only iPhone 11. With SEP and SpringBoard, eventually
dotnow-interpreter
A pure C# CIL interpreter designed to load and execute managed code on IL2CPP (Unity) platforms.
AppleSiliconUIKitPatch
Script to patch iOS app so we can later use it on Apple Silicon devices.
Procedural-Stochastic-Terrain-Shader
A simple procedural terrain shader for unity's inbuilt terrain system
Bootstrap-basebin
base binaries for Bootstrap