Antonios Kavasis's repositories
Aardvark.OpenImageDenoise
Aardvark bindings of the Intel Open Image Denoise API
Assimp.Net
C# .Net Core wrapper for the Open Asset Import Library (Assimp)
PacketTracer
The SIMD-accelereted ray tracing in C# powered by Intel hardware intrinsic of .NET Core.
pbrt
C# Physically Based Ray Tracing
PTJava
Java port of pt path tracer
PTSharp
C# port of pt: go path tracer
brdf
Code sample accompanying the article "Crash Course in BRDF Implementation"
BVHTracing
BVH accelerated CPU and OpenGL ray-tracing
common-3d-test-models
Repository containing common 3D test models in original format with original source if known and obj mesh
flux2-kustomize-helm-example
A GitOps workflow example for multi-env deployments with Flux, Kustomize and Helm.
GeometricTools
A collection of source code for computing in the fields of mathematics, geometry, graphics, image analysis and physics.
glTF-CSharp-Loader
C# Reference Loader for glTF
Helios
Experimental DirectX12 Graphics renderer used for implementing rendering techniques such as PBR / IBL, Deferred Shading, SSAO, Bloom, Shadow Mapping, etc :dizzy:.
ImageSharp
:camera: A modern, cross-platform, 2D Graphics library for .NET
Lambda
Spectral Path Tracer
lens
Lens - The way the world runs Kubernetes
model-viewer
glTF 2.0 model viewer
pbrt-v4
Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.
RaytracingInOneWeekend-1
Implementation of the Peter Shirley's book in .NETCore CSharp
rs_pbrt
Rust crate to implement a counterpart to the PBRT book's (3rd edition) C++ code. See also https://www.rs-pbrt.org/about ...
SilkVulkanTutorial
C# Silk.NET port of the Vulkan tutorial by Alexander Overvoorde.
SIMDIntro
A basic intro to Vector<T> in c#
SORT
Simple Open-source Ray Tracer
TinyEmbree
A very simple C# wrapper around a subset of the Embree ray tracing kernels.
ufbx
Single source file FBX loader
usd-viewer
Experimental Web Component for displaying 3d files in USDZ format
Vulkan-glTF-PBR
Physical based rendering with Vulkan using glTF 2.0 models