You have a string of MDX and various TS/JS files that it uses and you want to get a bundled version of these files to eval in the browser.
This is an async function that will compile and bundle your MDX files and their dependencies. It uses esbuild, so it's VERY fast and supports TypeScript files (for the dependencies of your MDX files). It also uses xdm which is a more modern and powerful MDX compiler with fewer bugs and more features (and no extra runtime requirements).
Your source files could be local, in a remote github repo, in a CMS, or wherever
else and it doesn't matter. All mdx-bundler
cares about is that you pass it
all the files and source code necessary and it will take care of bundling
everything for you.
"What's so cool about MDX?"
MDX enables you to combine terse markdown syntax for your content with the power of React components. For content-heavy sites, writing the content with straight-up HTML can be annoyingly verbose. Often people solve this using a WSYWIG editor, but too often those fall short in mapping the writer's intent to HTML. Many people prefer using markdown to express their content source and have that parsed into HTML to be rendered.
The problem with using Markdown for your content is if you want to have some
interactivity embedded into your content, you're pretty limited. You either need
to insert an element that JavaScript targets (which is annoyingly indirect), or
you can use an iframe
or something.
As previously stated, MDX enables you to combine terse markdown syntax for your content with the power of React components. So you can import a React component and render it within the markdown itself. It's the best of both worlds.
"How is this different from next-mdx-remote
?"
mdx-bundler
actually bundles dependencies of your MDX files. For example, this
won't work with next-mdx-remote
, but it will with mdx-bundler
:
---
title: Example Post
published: 2021-02-13
description: This is some description
---
# Wahoo
import Demo from './demo'
Here's a **neat** demo:
<Demo />
next-mdx-remote
chokes on that import because it's not a bundler, it's just a
compiler. mdx-bundler
is an MDX compiler and bundler. That's the difference.
"How is this different from the mdx plugins for webpack or rollup?"
Those tools are intended to be run "at build time" and then you deploy the built version of your files. This means if you have some content in MDX and want to make a typo change, you have to rebuild and redeploy the whole site. This also means that every MDX page you add to your site will increase your build-times, so it doesn't scale all that well.
mdx-bundler
can definitely be used at build-time, but it's more powerfully
used as a runtime bundler. A common use case is to have a route for your MDX
content and when that request comes in, you load the MDX content and hand that
off to mdx-bundler
for bundling. This means that mdx-bundler
is infinitely
scalable. Your build won't be any longer regardless of how much MDX content you
have. Also, mdx-bundler
is quite fast, but to make this on-demand bundling
even faster, you can use appropriate cache headers to avoid unnecessary
re-bundling.
Webpack/rollup/etc also require that all your MDX files are on the local filesystem to work. If you want to store your MDX content in a separate repo or CMS, you're kinda out of luck or have to do some build-time gymnastics to get the files in place for the build.
With mdx-bundler
, it doesn't matter where your MDX content comes from, you can
bundle files from anywhere, you're just responsible for getting the content into
memory and then you hand that off to mdx-bundler
for bundling.
"Does this work with Remix/Gatsby/Next/CRA/etc?"
Totally. It works with any of those tools. Depending on whether your
meta-framework supports server-side rendering, you'll implement it differently.
You might decide to go with a built-time approach (for Gatsby/CRA), but as
mentioned, the true power of mdx-bundler
comes in the form of on-demand
bundling. So it's best suited for SSR frameworks like Remix/Next.
"Why the dodo bird emoji? π¦€"
Why not?
"Why does this use XDM instead of @mdx-js?"
It has more features, fewer bugs, and no runtime!
"Why is esbuild a peer dependancy?"
esbuild provides a service written in GO that it interacts with. Only one instance of this service can run at a time and it must have an identical version to the npm package. If it was a hard dependency you would only be able to use the esbuild version mdx-bundler uses.
This module is distributed via npm which is bundled with node and
should be installed as one of your project's dependencies
:
npm install --save mdx-bundler esbuild
One of mdx-bundler's dependancies requires a working node-gyp setup to be able to install correctly.
import {bundleMDX} from 'mdx-bundler'
const mdxSource = `
---
title: Example Post
published: 2021-02-13
description: This is some description
---
# Wahoo
import Demo from './demo'
Here's a **neat** demo:
<Demo />
`.trim()
const result = await bundleMDX(mdxSource, {
files: {
'./demo.tsx': `
import * as React from 'react'
function Demo() {
return <div>Neat demo!</div>
}
export default Demo
`,
},
})
const {code, frontmatter} = result
From there, you send the code
to your client, and then:
import * as React from 'react'
import {getMDXComponent} from 'mdx-bundler/client'
function Post({code, frontmatter}) {
// it's generally a good idea to memoize this function call to
// avoid re-creating the component every render.
const Component = React.useMemo(() => getMDXComponent(code), [code])
return (
<>
<header>
<h1>{frontmatter.title}</h1>
<p>{frontmatter.description}</p>
</header>
<main>
<Component />
</main>
</>
)
}
Ultimately, this gets rendered (basically):
<header>
<h1>This is the title</h1>
<p>This is some description</p>
</header>
<main>
<div>
<h1>Wahoo</h1>
<p>Here's a <strong>neat</strong> demo:</p>
<div>Neat demo!</div>
</div>
</main>
The files
config is an object of all the files you're bundling. The key is the
path to the file (relative to the MDX source) and the value is the string of the
file source code. You could get these from the filesystem or from a remote
database. If your MDX doesn't reference other files (or only imports things from
node_modules
), then you can omit this entirely.
This allows you to modify the built-in xdm configuration (passed to the xdm esbuild plugin). This can be helpful for specifying your own remarkPlugins/rehypePlugins.
bundleMDX(mdxString, {
xdmOptions(options) {
// this is the recommended way to add custom remark/rehype plugins:
// The syntax might look weird, but it protects you in case we add/remove
// plugins in the future.
options.remarkPlugins = [...(options.remarkPlugins ?? []), myRemarkPlugin]
options.rehypePlugins = [...(options.rehypePlugins ?? []), myRehypePlugin]
return options
},
})
You can customize any of esbuild options with the option esbuildOptions
. This
takes a function which is passed the default esbuild options and expects an
options object to be returned.
bundleMDX(mdxSource, {
esbuildOptions(options) {
options.minify = false
options.target = [
'es2020',
'chrome58',
'firefox57',
'safari11',
'edge16',
'node12',
]
return options
},
})
More information on the available options can be found in the esbuild documentation.
It's recommended to use this feature to configure the target
to your desired
output, otherwise, esbuild defaults to esnext
which is to say that it doesn't
compile any standardized features so it's possible users of older browsers will
experience errors.
This tells esbuild that a given module is externally available. For example, if
your MDX file uses the d3 library and you're already using the d3 library in
your app then you'll end up shipping d3
to the user twice (once for your app
and once for this MDX component). This is wasteful and you'd be better off just
telling esbuild to not bundle d3
and you can pass it to the component
yourself when you call getMDXComponent
.
Here's an example:
// server-side or build-time code that runs in Node:
import {bundleMDX} from 'mdx-bundler'
const mdxSource = `
# This is the title
import leftPad from 'left-pad'
<div>{leftPad("Neat demo!", 12, '!')}</div>
`.trim()
const result = await bundleMDX(mdxSource, {
// NOTE: this is *only* necessary if you want to share deps between your MDX
// file bundle and the host app. Otherwise, all deps will just be bundled.
// So it'll work either way, this is just an optimization to avoid sending
// multiple copies of the same library to your users.
globals: {'left-pad': 'myLeftPad'},
})
// server-rendered and/or client-side code that can run in the browser or Node:
import * as React from 'react'
import leftPad from 'left-pad'
import {getMDXComponent} from 'mdx-bundler/client'
function MDXPage({code}: {code: string}) {
const Component = React.useMemo(
() => getMDXComponent(result.code, {myLeftPad: leftPad}),
[result.code, leftPad],
)
return (
<main>
<Component />
</main>
)
}
Setting cwd
(current working directory) to a directory will allow esbuild to
resolve imports. This directory could be the directory the mdx content was read
from or a directory that off-disk mdx should be run in.
content/pages/demo.tsx
import * as React from 'react'
function Demo() {
return <div>Neat demo!</div>
}
export default Demo
src/build.ts
import {bundleMDX} from 'mdx-bundler'
const mdxSource = `
---
title: Example Post
published: 2021-02-13
description: This is some description
---
# Wahoo
import Demo from './demo'
Here's a **neat** demo:
<Demo />
`.trim()
const result = await bundleMDX(mdxSource, {
cwd: '/users/you/site/_content/pages',
})
const {code, frontmatter} = result
This allows you to configure the gray-matter options.
Your function is passed the current gray-matter configuration for you to modify. Return your modified configuration object for gray matter.
bundleMDX(mdxString, {
grayMatterOptions: options => {
options.excerpt = true
return options
},
})
bundleMDX
returns a promise for an object with the following properties.
code
- The bundle of your mdx as astring
.frontmatter
- The frontmatterobject
from gray-matter.matter
- The whole object returned by gray-matter
MDX Bundler passes on
XDM's ability to substitute components
through the components
prop on the component returned by getMDXComponent
.
Here's an example that removes p tags from around images.
import * as React from 'react'
import {getMDXComponent} from 'mdx-bundler/client'
const Paragraph: React.FC = props => {
if (typeof props.children !== 'string' && props.children.type === 'img') {
return <>{props.children}</>
}
return <p {...props} />
}
function MDXPage({code}: {code: string}) {
const Component = React.useMemo(() => getMDXComponent(code), [code])
return (
<main>
<Component components={{p: Paragraph}} />
</main>
)
}
You can reference frontmatter meta or consts in the mdx content.
---
title: Example Post
---
export const exampleImage = 'https://example.com/image.jpg'
# {frontmatter.title}
<img src={exampleImage} alt="Image alt text" />
With the cwd and the remark plugin remark-mdx-images you can bundle images in your mdx!
There are two loaders in esbuild that can be used here. The easiest is dataurl
which outputs the images as inline data urls in the returned code.
import {remarkMdxImages} from 'remark-mdx-images'
const {code} = await bundleMDX(mdxSource, {
cwd: '/users/you/site/_content/pages',
xdmOptions: options => {
options.remarkPlugins = [...(options.remarkPlugins ?? []), remarkMdxImages]
return options
},
esbuildOptions: options => {
options.loader = {
...options.loader,
'.png': 'dataurl',
}
return options
},
})
The file
loader requires a little more configuration to get working. With the
file
loader your images are copied to the output directory so esbuild needs to
be set to write files and needs to know where to put them plus the url of the
folder to be used in image sources.
Each call to
bundleMDX
is isloated from the others. If you set the directory the same for everythingbundleMDX
will overwrite images without warning. As a result each bundle needs its own output directory.
// For the file `_content/pages/about.mdx`
const {code} = await bundleMDX(mdxSource, {
cwd: '/users/you/site/_content/pages',
xdmOptions: options => {
options.remarkPlugins = [...(options.remarkPlugins ?? []), remarkMdxImages]
return options
},
esbuildOptions: options => {
// Set the `outdir` to a public location for this bundle.
options.outdir = '/users/you/site/public/img/about'
options.loader = {
...options.loader,
// Tell esbuild to use the `file` loader for pngs
'.png': 'file',
}
// Set the public path to /img/about
options.publicPath = '/img/about'
// Set write to true so that esbuild will output the files.
options.write = true
return options
},
})
If your MDX file is on your disk you can save some time and code by having
esbuild
read the file for you. To do this mdx-bundler provides the function
bundleMDXFile
which works the same as bundleMDX
except it's first option is
the path to the mdx file instead of the mdx source.
import {bundleMDXFile} from 'mdx-bundler'
const {code, frontmatter} = await bundleMDXFile(
'/users/you/site/content/file.mdx',
)
cwd
will be automatically set to the dirname
of the given file path, you can
still override this. All other options work the same as they do for bundleMDX
.
We'd love for this to work in cloudflare workers. Unfortunately cloudflares
have two limitations that prevent mdx-bundler
from working in that
environment:
- Workers can't run binaries.
bundleMDX
usesesbuild
(a binary) to bundle your MDX code. - Workers can't run
eval
or similar.getMDXComponent
evaluates the bundled code usingnew Function
.
One workaround to this is to put your mdx-bundler related code in a different
environment and call that environment from within the Cloudflare worker. IMO,
this defeats the purpose of using Cloudflare workers. Another potential
workaround is to use WASM from within the worker. There is
esbuild-wasm
but there are some issues with that package explained at that link. Then there's
wasm-jseval
, but I couldn't get
that to run code that was output from mdx-bundler
without error.
If someone would like to dig into this, that would be stellar, but unfortunately it's unlikely I'll ever work on it.
esbuild relies on __dirname
to work out where is executable is, Next.JS and
Webpack can sometimes break this and esbuild needs to be told manually where to
look.
Adding the following code before your bundleMDX
will point esbuild directly at
the correct executable for your platform.
import path from 'path'
if (process.platform === 'win32') {
process.env.ESBUILD_BINARY_PATH = path.join(
process.cwd(),
'node_modules',
'esbuild',
'esbuild.exe',
)
} else {
process.env.ESBUILD_BINARY_PATH = path.join(
process.cwd(),
'node_modules',
'esbuild',
'bin',
'esbuild',
)
}
More information on this issue can be found in this article.
As I was rewriting kentcdodds.com to remix, I decided I wanted to keep my blog posts as MDX, but I didn't want to have to compile them all at build time or be required to redeploy every time I fix a typo. So I made this which allows my server to compile on demand.
There's next-mdx-remote but it's more of an mdx-compiler than a bundler (can't bundle your mdx for dependencies). Also it's focused on Next.js whereas this is meta-framework agnostic.
Looking to contribute? Look for the Good First Issue label.
Please file an issue for bugs, missing documentation, or unexpected behavior.
Please file an issue to suggest new features. Vote on feature requests by adding a π. This helps maintainers prioritize what to work on.
Thanks goes to these people (emoji key):
This project follows the all-contributors specification. Contributions of any kind welcome!
MIT