When was the last time you did the Floorplans yourself? Never, right?
Imagine that you can create your own floorplans, how?
Code - APIs
Tool - Editor
Well, floorplans are easy but you're right 3D is more realistic. Since the start of the human evolution we are dealing with classification of things around us.
So, if somebody wants to create a BIM model using floorplans? Possible with 2Dify, 2Dify uses a TriDify layer which translates the floor information to 3D using Clay
but what about other workflow? with 2Dify as a start, we can aim to create layers on top of 2Dify to support multiple use cases
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Snapper Tool A universally available tool which is available to all
elements
, snapper does not focus on creation. A Snapper when hovered in plain state will have a small sphere of grey color, which disappears when the mousedown is triggered. -
two events from snapper - onSnapperMove and onSnapperSet - then e.g. the wall can be create at a center and direction and other things being optional params Snapper should be developed in a such a way that it facilitates in giving the nearest point in two scenarios
- Grid Snapper - It should fetch the nearest point on grid. TODO: Make grid better
- Mesh Snapper - It should get the nearest point on a mesh
A third scenario might be needed but I can't think of how it should work or is it necessary. TODO: Future releases
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Floor Helper Floor helper and Snapper might look similar but has a fine difference.
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It helps you with Normal lines and helper spheres
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Show angles and it's measurement
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More helper functionalities can be added here
- Wall Primitive
- Creating wall with
center
which states the point. where it starts - The
end
point of where the wall should end width
which is used for dimension- Possibily in next releases - Wall Texture, Color, Outline Color - cosmetic changes
- Creating wall with
- It's not who you're underneath but what you do that defines you