AJ Weeks (ajweeks)

ajweeks

Geek Repo

Company:Frostbite

Location:Sweden

Home Page:ajweeks.com

Twitter:@_ajweeks_

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AJ Weeks's repositories

FlexEngine

Cross-platform game engine with Vulkan backend

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ajweeks.com

My personal website, built using Jekyll

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D3D12_Research

Learning DirectX12 and UWP

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felix

A toy rust rendering app

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imgui

Bloat-free Immediate Mode Graphical User interface for C++ with minimal dependencies

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kajiya

💡 Experimental real-time global illumination renderer 🦀

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Advent-of-Code

My solutions to the annual https://adventofcode.com problems

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ajweeks.github.io

My personal website

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ash

Vulkan bindings for Rust

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bullet3

Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.

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crest-oceanrender

An advanced ocean system implemented in Unity3D

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egui-winit-ash-integration

This is the egui integration crate for winit and ash.

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EntitySelection

A minimal solution for selecting entities in the unity sceneview.

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GENie

GENie - Project generator tool

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godot

Godot Engine – Multi-platform 2D and 3D game engine

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gpu-allocator

🦀 Memory allocator written in pure Rust for GPU memory in Vulkan and DirectX 12

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Graphite

Powerful 2D vector and raster editing: procedural and nondestructive. (Photoshop + Illustrator + Houdini = Graphite)

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hacker101

Source code for Hacker101.com - a free online web and mobile security class.

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jp.keijiro.rtmidi

RtMidi wrapper package for Unity

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Minis

Minis: MIDI Input for New Input System -- A plugin that adds MIDI input support to Unity's new Input System

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MutableString

Adds functionality for modifying C# strings without creating new string objects on the heap.

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palanteer

High performance visual profiler, debugger, tests enabler for C++ and Python

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raymarching-workshop

An Introduction to Raymarching

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renderdoc

RenderDoc is a stand-alone graphics debugging tool.

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rust-gpu

🐉 Making Rust a first-class language and ecosystem for GPU code 🚧

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vk-mem-rs

Rust bindings for AMD Vulkan Memory Allocator (VMA)

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Vulkan-glTF-PBR

Physical based rendering with Vulkan using glTF 2.0 models

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zig-vulkan-triangle

simple triangle displayed using vulkan, glfw, and zig

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