ajkaczmar's repositories
Quake-III-Arena
Quake III Arena GPL Source Release
ImGuizmo
Immediate mode 3D gizmo for scene editing and other controls based on Dear Imgui
wad2gltf
WAD to glTF converter
webgl-deferred-irradiance-volumes
An implementation of deferred irradiance volumes in WebGL
GLSL-PathTracer
A GLSL Path Tracer
tinygltf
Header only C++11 tiny glTF 2.0 library
cinelerra-cv
This is the main official branch of Cinelerra-CV. Cinelerra CV is an advanced non-linear video editing and track-based compositing software for Linux.
ocelotter
An experiment to implement a simple JVM in Rust
RayTracingInVulkan
Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.
rust_test
Rust & Vulkan test projects
jira-clone-angular
A simplified Jira clone built with Angular, ng-zorro and Akita
cornell-mcray
đź•ą A quick'n'dirty game sample using kajiya, physx-rs, and dolly
StreamMinecraftClone
A Minecraft Clone developed live on stream at twitch.tv/gameswthgabe
write-a-C-interpreter
Write a simple interpreter of C. Inspired by c4 and largely based on it.
angular-spotify
Spotify client built with Angular 12, Nx Workspace, ngrx, TailwindCSS and ng-zorro
PBR
An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.
Tracer
Ray Tracing on MacOS
PaintGL
PaintGL, a realtime PBR 3D painting web-app.
PathFinder
DirectX 12 Renderer
jit-tutorial
How to write a very simple JIT compiler
jgl_demos
Modern OpenGL samples
Papaya
A GPU-powered image editor (in the making)
WebGPU-Path-Tracer
Toy path tracer using WebGPU RT
SparseVoxelOctree
A GPU SVO Builder using rasterization pipeline, a efficient SVO ray marcher and a simple SVO path tracer.
slate
Pixel Art Editor
ooc_svo_builder
Out-Of-Core Construction of Sparse Voxel Octrees - reference implementation
RenderPipeline
Physically Based Shading and Deferred Rendering for the Panda3D game engine
SwiftUI
Examples projects using SwiftUI released by WWDC2019. Include Layout, UI, Animations, Gestures, Draw and Data.