airliang

airliang

Geek Repo

Company:Ubisoft

Location:ShangHai

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airliang's starred repositories

XeGTAO

An implementation of [Jimenez et al., 2016] Ground Truth Ambient Occlusion, MIT license

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FernRPExample

This project is the implementation of FernRP Package, Include NPR/PBR.

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Lhy_Machine_Learning

李宏毅2021/2022/2023春季机器学习课程课件及作业

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Indirect-Rendering-With-Compute-Shaders

An example of drawing numerous instances using Unity3D, compute shaders and Graphics.DrawMeshInstancedIndirect with Frustum & Occlusion culling and LOD'ing.

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UnityPCSS

Nvidia's PCSS soft shadow algorithm implemented in Unity

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Atrc

My path tracer

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godot

Godot Engine – Multi-platform 2D and 3D game engine

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GLSL-PathTracer

A toy physically based GPU path tracer (C++/OpenGL/GLSL)

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LuisaCompute

High-Performance Rendering Framework on Stream Architectures

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LumiRender

a CPU/GPU physically based renderer

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textureCompression

in unity,we use computerShader compress RGBA texture by BC3、ETC2、ASTC

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MineCraft-One-Week-Challenge

I challenged myself to see if I could create a voxel game (Minecraft-like) in just one week using C++ and OpenGL, and here is the result

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GPU-path-tracing-tutorial-4

Optimised BVH traversal + HDRI environment mapping

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filament

Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2

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misaki-render

A modular physically-based photorealistic global illumination renderer

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AtmosphericScattering

Atmospheric Scattering for Unity

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