airliang's starred repositories
FernRPExample
This project is the implementation of FernRP Package, Include NPR/PBR.
Lhy_Machine_Learning
李宏毅2021/2022/2023春季机器学习课程课件及作业
Indirect-Rendering-With-Compute-Shaders
An example of drawing numerous instances using Unity3D, compute shaders and Graphics.DrawMeshInstancedIndirect with Frustum & Occlusion culling and LOD'ing.
GLSL-PathTracer
A toy physically based GPU path tracer (C++/OpenGL/GLSL)
LuisaCompute
High-Performance Rendering Framework on Stream Architectures
LumiRender
a CPU/GPU physically based renderer
textureCompression
in unity,we use computerShader compress RGBA texture by BC3、ETC2、ASTC
MineCraft-One-Week-Challenge
I challenged myself to see if I could create a voxel game (Minecraft-like) in just one week using C++ and OpenGL, and here is the result
GPU-path-tracing-tutorial-4
Optimised BVH traversal + HDRI environment mapping
misaki-render
A modular physically-based photorealistic global illumination renderer
AtmosphericScattering
Atmospheric Scattering for Unity