Go to a github release, copy paste the addons folder to the demo folder. Restart godot editor.
this is a control list for replace godot control node.
The implementation style of the control is based on https://m3.material.io/components Style.
Two important implementations:
- Dynamic colors
- Elevated implementation
Please note that plugin dependencies https://github.com/rakugoteam/Godot-Material-Icons
- All current node base classes are buttons, which implement the functions of different controls in a certain way. However, due to not using Godot base controls, not all signals possessed by the base controls are implemented
- The rendering of the control is only completed at runtime, so it cannot be displayed in real-time in the editor temporarily
- Will implementing controls through gdscript affect fps
- Move the code to the C++level and implement the signals possessed by the basic controls
- The display of controls can be controlled through themes
- Badge:
- Button:
- Fab:
- IconButton:
- SegmentedButton:
- Card:
- Carousel:
- CheckBox:
- CheckButton:
- Chip:
- Dialog:
- Menu:
- ProgressIndicators:
- Radio:
- Search:
- Separator:
- Slider:
- SnackBar:
- Tab:
- TextField:
- Tooltip:
Thanks goes to these wonderful people (emoji key):
mimi 💻 |
This project follows the all-contributors specification. Contributions of any kind welcome!