ahmadaliadeel's repositories
atmosphere
A tool to precompute atmospheric scattering tables for real-time dynamic atmosphere rendering.
bevy-examples
Shaders and other small Bevy examples
bevy_wry_webview
An embedded webview in Bevy using Wry's child windows
bevy_xpbd
2D and 3D physics engine based on Extended Position Based Dynamics for Bevy.
big_space
A floating origin plugin for bevy
enginesound
Procedural engine sound generator controlled via GUI or CLI
dgel
A WebGPU engine.
egui-snarl
Customizable egui node-graph library
Kataster
A single screen space shooter developed in Rust with Bevy and Bevy_Rapier2d
KSPWheel
Replacement for U4 wheel collider, geared for use in KSP.
libnoise-rs
Simple and customizable procedural noise generation library written in Rust.
OpenGL
OpenGL 3 and 4 with GLSL
planets_on_wgpu
Renders a procedurally generated earth-like planet on the web using wgpu.
ProceduralPlanetGodot
A procedurally generated planet created in Godot, based on Sebastian Lague's procedural planet for Unity
pyzk
Unofficial library of zkteco fingerprint attendance machine
quadtree-neighbor-finding
Code to find neighbor nodes in a Quadtree
Realistic-Atmosphere-Godot-and-UE4
A realistic atmosphere material for both the Godot game engine and Unreal Engine 4
sebh-atmosphere-wgpu
A port of sebh's atmosphere model to wgpu + WGSL
terrain-cdlod
Terrain demo using CDLOD
tulisp
An embeddable lisp interpreter written in Rust.
vulkan-diagrams
Diagrams showing relationships between Vulkan objects and how they're used.
wgpu-compute-shader
Minimal WGPU compute shader example
zk-protocol
A precise, clean and easy to understand description of the protocol used in ZKTeco devices