agjacome / sfml_asteroids

Tiny Asteroids clone written in SFML2 and C++11

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Asteroids

Tiny Asteroids clone written in C++11 with SFML 2.0. There is nothing remarkable here, it's just made for learning purposes. I've never coded a game before and it's also the first time I play aroud a bit with SFML, so there are some big mistakes and bad code design choices, but at least I got it working, and it's a start point.

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Tiny Asteroids clone written in SFML2 and C++11


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Language:C++ 100.0%