Michael Aganier's repositories
SDL
Simple Directmedia Layer
godot
Godot Engine – Multi-platform 2D and 3D game engine
algorithmica
A computer science textbook
aganm.github.io
aganm's blog
raddebugger
A native, user-mode, multi-process, graphical debugger.
klib
A standalone and lightweight C library
simd_utils
A header only library implementing common mathematical functions using SIMD intrinsics
ubench.h
⏱️ single header benchmark framework for C and C++
utest.h
🧪 single header unit testing framework for C and C++
SDL_helloworld
A Hello World project that uses SDL.
UnityCsReference
Unity C# reference source code.
tps-demo
Godot Third Person Shooter with high quality assets and lighting
Physac
2D physics header-only library for videogames developed in C using raylib library.
cglm
📽 Highly Optimized Graphics Math (glm) for C
xsimd
C++ wrappers for SIMD intrinsics and parallelized, optimized mathematical functions (SSE, AVX, AVX512, NEON, SVE))
flecs
High performance Entity Component System for C89/99 and C++11
Cuik
A Modern C11 compiler (STILL EARLY)
RTS
RTS game
volk
The Vector Optimized Library of Kernels
sleef
SIMD Library for Evaluating Elementary Functions, vectorized libm and DFT
sdl-gpu
A library for high-performance, modern 2D graphics with SDL written in C.
tezdhar
A fast and unbeatable chess engine written in C
libs
Single-file public domain libraries for C/C++
highway
Performance-portable, length-agnostic SIMD with runtime dispatch
game_math_101
Materials for the blog post: Game Math 101, Writing your Own Math in C++
simde
Implementations of SIMD instruction sets for systems which don't natively support them.