Going to try and keep up with genuary using p5.js. Hopefully I can highlight some lesser known features of p5 and show people how to get more from the webGL renderer.
- 10,000 particles with custom geometry
- Dither drawer
- Space Screensaver
- Noise Flow
- Iterative square slicing
- Sassoon Recreation
- Lewitt Lines
- Particle Curves
- Architecture - didn't do
- Fake Neural Networks
- No computer
- Packing Spiral
- Color waves
- Something you'd never make - didn't do
- Sand GPU particles
- Gradient Feedback
- RGB lines
- VHS
- Luminari Particles
- Sea of Shapes
- Combine past
- Something that will look different in a year
- Abstract Vegetation
- PRNG feedback
- Perspective