David Pino's starred repositories
HierarchyDecorator
Lightweight Unity Plugin transforming the Hierarchy into what it should be. Adds headers, styles, icons and more.
Frictionless
A lightweight, simple service locator and message router framework for Unity apps
awesome-cheatsheet
:beers: awesome cheatsheet
screenpipe
rewind.ai x cursor.com = your AI assistant that has all the context. 24/7 screen & voice recording for the age of super intelligence. get your data ready or be left behind
oldschoolengine2
Limited feature C64 emulator written on Unity, runs recent Covert Bitops games.
VContainer
The extra fast, minimum code size, GC-free DI (Dependency Injection) library running on Unity Game Engine.
KorpiEngine
Simple, modern, code-only C# game engine!
Unity-Grass-Instancer
Unity super simple approach for GPU instanced grass (+ occlusion/frustum culling)
Night-Optimization-Kit-For-Unity
Boost Unity performance with the Night Optimization Kit! Includes NightJob System, Dynamic Culling, DotTrail V2, Nightpath FlowField Pathfinding and NightPool. Maximize efficiency in your games!
Easy-GPU-PV
A Project dedicated to making GPU Partitioning on Windows easier!
UniPixelPlanet
Unity PixelPlanet Generator
KNOT-Localization
Lightweight, scalable and extensible texts & assets localization system for Unity.
UnityMobileLocalizedAppTitle
Localize your Unity app's name and/or icon on Android & iOS
Unity-URP-Volumetric-Light
Unity package for versions 2022.3 and Unity 6. Adds support to render volumetric lighting for both the main and additional lights in URP. Compatible with URP render graph in Unity 6.
stipple-effect
Stipple Effect is a pixel art editor that supports animation and scripting (available on Windows, macOS and Linux)
MonoBehaviourTree
Simple event driven Behaviour tree for Unity projects
lightmap-switching-tool
Tool that allows switching different baked lightmap sets on a unity scene at runtime.
NativeMemoryArray
Utilized native-memory backed array for .NET and Unity - over the 2GB limitation and support the modern API(IBufferWriter, ReadOnlySequence, scatter/gather I/O, etc...).
firedancer
Haxe-based language for defining 2D shmups bullet-hell patterns.