Leo Barreto's starred repositories
tortoise-tts
A multi-voice TTS system trained with an emphasis on quality
FaceMeshBarracuda
Lightweight facial capture package for Unity
MaskedOcclusionCulling
Example code for the research paper "Masked Software Occlusion Culling"; implements an efficient alternative to the hierarchical depth buffer algorithm.
open-brush-docs
Documentation for Tilt Brush and Open Brush. See website
open-brush
Open Brush is the open source, community led evolution of Tilt Brush! Forked from https://github.com/googlevr/tilt-brush
VR-XRSceneLoader
Template project for XR Scene Loader series.
RevealShader
Unity Shader experiment
Newtonsoft.Json-for-Unity
Newtonsoft.Json (Json.NET) 10.0.3, 11.0.2, 12.0.3, & 13.0.1 for Unity IL2CPP builds, available via Unity Package Manager
MessagePack-CSharp
Extremely Fast MessagePack Serializer for C#(.NET, .NET Core, Unity, Xamarin). / msgpack.org[C#]
UnityMainThreadDispatcher
A simple, thread-safe way of executing actions (Such as UI manipulations) on the Unity Main Thread
unity-jar-resolver
Unity plugin which resolves Android & iOS dependencies and performs version management
SpaceshipDemo
Spaceship Demo - AAA Playable First person demo showcasing effects made with Visual Effect Graph and rendered with High Definition Render Pipeline
FontainebleauDemo
Fontainebleau demo
DOTS-training-samples
Samples designed as exercises to be ported from Unity GameObjects/MonoBehaviours to Unity DOTS.
PlasticTween
Tween Library for Unity3D(ECS+JOBS)
SurvivalShooterECS
A port of Unity's official Survival Shooter tutorial to the Entity Component System.
SuperScience
Gems of Unity Labs for our user-base.
HelpfulScripts
A collection of random, useful scripts
RadeonProRenderUSD
This plug-in allows GPU or CPU accelerated viewport rendering on all OpenCL 1.2 hardware for the open source USD and Hydra system. You can build this plug-in as a USDView plug-in or a Houdini plug-in.
Unity-ECS-RTS
Trying to recreate a simple RTS game using Unity and pure ECS
ToyPathTracer
Toy path tracer for my own learning purposes (CPU/GPU, C++/C#, Win/Mac/Wasm, DX11/Metal, also Unity)