Nick Sells (adverseengineer)

adverseengineer

Geek Repo

Location:Johnson City, TN

Twitter:@adverseEngineer

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Nick Sells's starred repositories

Stargazers:3Issues:0Issues:0

bush-sixteen-stone

Decode the binary code on Bush's Sixteen Stone album

Language:PythonStargazers:11Issues:0Issues:0

dungeon-generation

A simple demonstration of various roguelike dungeon generation algorithms.

Language:PythonLicense:MITStargazers:208Issues:0Issues:0

AmuletDocParser

Markdown docs go in, rc files come out

Language:LuaLicense:MITStargazers:2Issues:0Issues:0

Dissolve-Shader

A simple dissolve shader with edge colors using noise textures.

Language:ShaderLabLicense:MITStargazers:26Issues:0Issues:0

gba-plusplus

C++ library for writing Game Boy Advance apps and games

Language:C++License:NOASSERTIONStargazers:70Issues:0Issues:0

Windows10Debloater

Script to remove Windows 10 bloatware.

Language:PowerShellLicense:MITStargazers:18054Issues:0Issues:0

inheritors-of-the-oubliette

GameBoy Advance dungeon crawling game

Language:CLicense:GPL-3.0Stargazers:19Issues:0Issues:0

doom

DOOM translated from C to V.

Language:CLicense:GPL-2.0Stargazers:488Issues:0Issues:0

rogue

Original Rogue Game (5.4.4)

Language:CLicense:NOASSERTIONStargazers:390Issues:0Issues:0

meteorain-gba

Meteors are falling from the sky! Avoid them as long as possible to make an high score! This Game Boy Advance game is my entry for the GBA Jam 2021, and is made 100% in LUA. Download precompiled GBA rom from: https://drludos.itch.io/meteorain-gba-jam-2021

Language:LuaLicense:MITStargazers:16Issues:0Issues:0

gba-raycaster

Basic implementation of a ray-caster engine for Game Boy Advance

Language:CStargazers:11Issues:0Issues:0

node-roguelike

Generate Top-Down 2D Dungeon Maps

Language:JavaScriptStargazers:51Issues:0Issues:0

gunslinger

C99, header-only framework for games and multimedia applications

Language:CLicense:BSD-3-ClauseStargazers:1235Issues:0Issues:0

doomrl

D**m, the Roguelike

Language:LuaLicense:GPL-2.0Stargazers:1059Issues:0Issues:0

SGDK

SGDK - A free and open development kit for the Sega Mega Drive

Language:CLicense:MITStargazers:1732Issues:0Issues:0

agbabi

Provides GBA optimized functions for some common, handy operations.

Language:CLicense:NOASSERTIONStargazers:68Issues:0Issues:0

raylib

A simple and easy-to-use library to enjoy videogames programming

Language:CLicense:ZlibStargazers:21351Issues:0Issues:0

libtcod

A collection of tools and algorithms for developing traditional roguelikes. Such as field-of-view, pathfinding, and a tile-based terminal emulator.

Language:CLicense:BSD-3-ClauseStargazers:968Issues:0Issues:0
Language:C++License:MITStargazers:18Issues:0Issues:0

gba_01_multiboot

Raspberry Pi GBA Loader

Language:CStargazers:39Issues:0Issues:0

trick

Library for GBA/NDS image conversion, and more!

Language:NimLicense:ZlibStargazers:29Issues:0Issues:0

BPCore-Engine

Lua game framework for Gameboy Advance

Language:C++License:UnlicenseStargazers:161Issues:0Issues:0

pixel-dungeon

Traditional roguelike game with pixel-art graphics and simple interface

Language:JavaLicense:GPL-3.0Stargazers:3549Issues:0Issues:0

microengine

A simple C++ game engine

Language:C++Stargazers:1Issues:0Issues:0

mgba

mGBA Game Boy Advance Emulator

Language:CLicense:MPL-2.0Stargazers:5586Issues:0Issues:0

DOOM-3-BFG

Doom 3 BFG Edition

Language:C++License:GPL-3.0Stargazers:4880Issues:0Issues:0

GameBoyLife

Fast Conway's Life implementation for Game Boy

Language:AssemblyLicense:ZlibStargazers:7Issues:0Issues:0

pokemon-fights

Predicting Pokèmon fights outcomes with decision trees

Language:RLicense:GPL-3.0Stargazers:4Issues:0Issues:0

gba-modern

An attempt to create a Game Boy Advance game using Modern C++

Language:C++License:MITStargazers:73Issues:0Issues:0