Nick Sells's starred repositories
bush-sixteen-stone
Decode the binary code on Bush's Sixteen Stone album
dungeon-generation
A simple demonstration of various roguelike dungeon generation algorithms.
AmuletDocParser
Markdown docs go in, rc files come out
Dissolve-Shader
A simple dissolve shader with edge colors using noise textures.
gba-plusplus
C++ library for writing Game Boy Advance apps and games
Windows10Debloater
Script to remove Windows 10 bloatware.
inheritors-of-the-oubliette
GameBoy Advance dungeon crawling game
meteorain-gba
Meteors are falling from the sky! Avoid them as long as possible to make an high score! This Game Boy Advance game is my entry for the GBA Jam 2021, and is made 100% in LUA. Download precompiled GBA rom from: https://drludos.itch.io/meteorain-gba-jam-2021
gba-raycaster
Basic implementation of a ray-caster engine for Game Boy Advance
node-roguelike
Generate Top-Down 2D Dungeon Maps
gunslinger
C99, header-only framework for games and multimedia applications
gba_01_multiboot
Raspberry Pi GBA Loader
BPCore-Engine
Lua game framework for Gameboy Advance
pixel-dungeon
Traditional roguelike game with pixel-art graphics and simple interface
microengine
A simple C++ game engine
DOOM-3-BFG
Doom 3 BFG Edition
GameBoyLife
Fast Conway's Life implementation for Game Boy
pokemon-fights
Predicting Pokèmon fights outcomes with decision trees
gba-modern
An attempt to create a Game Boy Advance game using Modern C++