Andrew Depke's starred repositories
JoltPhysics
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.
meshoptimizer
Mesh optimization library that makes meshes smaller and faster to render
GASDocumentation
My understanding of Unreal Engine 5's GameplayAbilitySystem plugin with a simple multiplayer sample project.
DiligentEngine
A modern cross-platform low-level graphics library and rendering framework
DirectXShaderCompiler
This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
FidelityFX-FSR2
FidelityFX Super Resolution 2
modern-cpp-template
A template for modern C++ projects using CMake, Clang-Format, CI, unit testing and more, with support for downstream inclusion.
GASShooter
Advanced FPS/TPS Sample Project for Unreal Engine 4's GameplayAbilitySystem plugin
precomputed_atmospheric_scattering
This project provides a new implementation of our EGSR 2008 paper "Precomputed Atmospheric Scattering".
DXRPathTracer
A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)
FidelityFX-SPD
Single Pass Downsampler (SPD)
VanguardEngine
Experimental DirectX 12 Rendering Engine