Andrew Depke (adepke)

adepke

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Location:Colorado, United States

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Andrew Depke's starred repositories

cpython

The Python programming language

Language:PythonLicense:NOASSERTIONStargazers:61450Issues:1512Issues:68643

imgui

Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies

spdlog

Fast C++ logging library.

Language:C++License:NOASSERTIONStargazers:23428Issues:442Issues:2129

fmt

A modern formatting library

Language:C++License:NOASSERTIONStargazers:20019Issues:322Issues:2596

bgfx

Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

Language:C++License:BSD-2-ClauseStargazers:14690Issues:480Issues:1540

tracy

Frame profiler

Language:C++License:NOASSERTIONStargazers:8892Issues:83Issues:498

xxHash

Extremely fast non-cryptographic hash algorithm

Language:CLicense:NOASSERTIONStargazers:8816Issues:172Issues:374

renderdoc

RenderDoc is a stand-alone graphics debugging tool.

CMake

Mirror of CMake upstream repository

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JoltPhysics

A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.

Language:C++License:MITStargazers:6069Issues:73Issues:256

meshoptimizer

Mesh optimization library that makes meshes smaller and faster to render

bitwise

Bitwise is an educational project where we create the software/hardware stack for a computer from scratch.

Language:CLicense:NOASSERTIONStargazers:5110Issues:420Issues:42

SHADERed

Lightweight, cross-platform & full-featured shader IDE

Language:C++License:MITStargazers:4298Issues:92Issues:258

cpplinks

A categorized list of C++ resources.

GASDocumentation

My understanding of Unreal Engine 5's GameplayAbilitySystem plugin with a simple multiplayer sample project.

Language:C++License:MITStargazers:4117Issues:130Issues:89

DiligentEngine

A modern cross-platform low-level graphics library and rendering framework

Language:BatchfileLicense:Apache-2.0Stargazers:3465Issues:118Issues:206

ggpo

Good Game, Peace Out Rollback Network SDK

Language:C++License:MITStargazers:3133Issues:102Issues:24

DirectXShaderCompiler

This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.

Language:C++License:NOASSERTIONStargazers:3008Issues:154Issues:2236

ck

Concurrency primitives, safe memory reclamation mechanisms and non-blocking (including lock-free) data structures designed to aid in the research, design and implementation of high performance concurrent systems developed in C99+.

Language:CLicense:NOASSERTIONStargazers:2330Issues:120Issues:108

tinygltf

Header only C++11 tiny glTF 2.0 library

Language:C++License:MITStargazers:1957Issues:47Issues:242

FidelityFX-FSR2

FidelityFX Super Resolution 2

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bsdiff

bsdiff and bspatch are libraries for building and applying patches to binary files.

Language:CLicense:NOASSERTIONStargazers:1842Issues:70Issues:18

modern-cpp-template

A template for modern C++ projects using CMake, Clang-Format, CI, unit testing and more, with support for downstream inclusion.

Language:CMakeLicense:UnlicenseStargazers:1670Issues:38Issues:35

GASShooter

Advanced FPS/TPS Sample Project for Unreal Engine 4's GameplayAbilitySystem plugin

Language:C++License:MITStargazers:930Issues:41Issues:33

precomputed_atmospheric_scattering

This project provides a new implementation of our EGSR 2008 paper "Precomputed Atmospheric Scattering".

Language:C++License:BSD-3-ClauseStargazers:906Issues:52Issues:36

DXRPathTracer

A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)

Language:C++License:MITStargazers:705Issues:30Issues:5

FidelityFX-SPD

Single Pass Downsampler (SPD)

Language:Objective-CLicense:MITStargazers:183Issues:11Issues:8

CWBVH

An implementation of NVIDIA's paper "Efficient Incoherent Ray Traversal on GPUs Through Compressed Wide BVHs"

VanguardEngine

Experimental DirectX 12 Rendering Engine

Language:C++License:MITStargazers:78Issues:3Issues:52

Jobs

Robust Fiber-Driven Task-Based Parallelism Library

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