adamwong246 / PowerOverload

Factorio power distribution overhaul mod

Home Page:https://mods.factorio.com/mod/PowerOverload

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Power Overload

Features

  • Power poles may explode if their network's total consumption goes over the maximum consumption for that power pole type
  • Separate your network into subnetworks using transformers, but ensure that each subnetwork does not get too large!
    • You will usually want your subnetworks to only contain one type of power pole, so different power pole types do not automatically connect to each other
    • Transformers only have 98% efficiency by default, but this can be changed with a mod setting
  • New 4th tier power pole with very long range, high maximum power consumption, but no supply area
  • High energy interface that only provide energy on one side for providing energy to (primarily modded) buildings with very high power requirements
  • Four tiers of fuses which have a lower max consumption than the corresponding electric pole and are more likely to explode when overloaded
  • Each type of pole has a fully configurable maximum power consumption, but I'd appreciate feedback if you think that the default values should change
  • Option to have overloading a power pole damage it instead of instantly destroying it (current formula: damage = (consumption / max_consumption - 0.95) * 10 applied on average once a second)

Tips

  • You'll want to have a central 'spine' of higher tier poles. Use transformers to branch off it into subnetworks with lower tier poles or substations
  • Don't forget the vanilla methods of removing wires:
    • Shift + Click on a power pole to remove all wires
    • 'Connect' two connected poles with copper cable to disconnect them
  • Useful mods:
    • Wire Shortcuts for easier connecting and disconnecting of wires
    • Rate Calculator for ensuring that a subnetworks' power requirements are not too large

Future updates

  • Allow transformer wire connections to be included in blueprints

Compatibility

Graphics

The "Huge electric pole" uses the pre-0.17 "Big electric pole" graphics. The transformer, fuses, and high energy interface are just red tints of vanilla entities. If you would be interested in creating better graphics for any of these, let me know.


If you've been using this mod, I'd love to see some screenshots or saves from your playthrough. If you have any bug reports, feedback, or balance suggestions, please let me know through the Discussion page.

About

Factorio power distribution overhaul mod

https://mods.factorio.com/mod/PowerOverload

License:GNU Lesser General Public License v3.0


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Language:Lua 100.0%