Adam Kempenich's repositories
magichome-python
MagicHome Wifi protocol for python.
Simple-Sprinklers
Simple Sprinklers is a SmartThings and Hubitat app that lets you easily water your lawn
flux_led
A utility for controlling Flux WiFi Smart LED Light Bulbs
node-zwave-js
Z-Wave driver written entirely in JavaScript/TypeScript
STWinkRelay
Custom Wink Relay Integration for SmartThings
WT-Connector
Connector for Withings Devices with SmartThings
DarkSky.net-Weather-Driver
Driver to use the DarkSky.net weather API data
MagicLantern
Implement a REST-fully controlled light with AdaFruit Feather Huzzah ESP8266 and NeoPixel rings (aka ws2812fx)
python-lightify
Python module for Osram lightify. This is a work in progress.
smartapp-circadian-daylight
Use your SmartThings Hub to sync your color changing lights with natural daylight hues
linux
Linux kernel source tree
MiThings
SmartThings device & SmartApp code to integrate MiLight brand LED bulbs into the ST platform.
mi_connector
Connector for Xiaomi Devices with SmartThings
palm-os-sdk
Archive of Palm OS SDKs
amazon-dash
Hack your Amazon Dash to run what you want.
Mobile-SDK-iOS
DJI Mobile SDK for iOS: http://developer.dji.com/mobile-sdk/
home-assistant
:house_with_garden: Open-source home automation platform running on Python 3
home-assistant.github.io
:blue_book: Home Assistant User documentation
zengge-lightcontrol
A command line tool and library to control Zengge lightbulbs
ZWN-SC7-Enerwave-7-Button-Scene-Controller
Device Type & SmartApp for ZWN-SC7 Enerwave 7 Button Scene Controller
LGSmartTV2012
A Device Handler to connect 2012-2013 LG Smart TV's to Smart Things
Documentation
SmartThings Documentation
264-266-tbhs-Virtual-Boy-Teardown-and-Build
Ben's seeing double this week with a retro virtual reality console that was ahead of its time, the Virtual Boy (codename VUE) by Nintendo. The technology behind the Virtual Boy was ahead of its time, and didn't prevent some of the dizzying problems that still affect VR today, as Ben quips "It's like a trip to the eye doctor!". Of course, this means Ben has to take it apart in a traditional teardown to find out what makes the Virtual Boy tick, inside we find a 32bit processor and graphics chip combined along with some very clever mechanical decisions. Unfortunately, as clever as the mechanics are, this hasn't prevented failure and Ben has to design and print a part using Autodesk Fusion 360 to help repair it. Ben and Karen redesign a Nintendo Virtual Boy console as wearable virtual reality gaming headset. The new unit is sleeker and has different focus controls to allow it to be worn on your head like a modern VR helmet. It flips up like a welding helmet and promises portability not found on other VR systems!