adamdicarlo / omrwalrus

Game where you, as the evil cat, throw yarn at walruses trying to reach their bukkits. My Allegro SpeedHack 2007 entry.

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Screenshot of gameplay

O MR WALRUS, SpeedHack 2007

by Adam DiCarlo

Art by Sally Wu and Adam DiCarlo

A.cc Name: Adam DiCarlo

Website: www.nbtsc.org/~bikko/

Tools and Libraries Used

Compiler/IDE: g++ in mingw/linux

Platform: Linux & Windows

Language: C++

Other libraries used:

  • OpenLayer
  • Box2D by Erin Catto (customized version; source included.)

About the Game

Knock around walruses, and knock around bukkits. Get the bukkits in the goal zone to score points. If walruses find the bukkits, you can't score with them anymore.

How to Play

Shift to change items. Space to throw current item; hold space for stronger throws. Arrows to aim. More instructions in title screen.

Notes on Compiling

Change to Box2D directory and 'make' in there first.

SpeedHack Rules

RADIUS: Circular pushers deflect objects from two corners of the screen depending on proximity.

FRICTION: Sticky mats may be fired. They slow down walruses with extra friction.

EVIL: You are depriving helpless walruses of their bukkits. They're gonna starve, man.

REVERSAL: Normally in games you actively kill things. In this game, you don't. (OK, the walruses are hungry, but nobody dies in the game.)

DIALOGUE: Nope. Act of Generosity.

RATIO, RESPECT: It runs in widescreen mode. Only, actually. Heh.

About

Game where you, as the evil cat, throw yarn at walruses trying to reach their bukkits. My Allegro SpeedHack 2007 entry.

License:MIT License


Languages

Language:C++ 96.1%Language:C 3.7%Language:Shell 0.2%