acgc99 / Godot-Widgets

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Godot-Widgets

This Godot plugin implement multiple Nodes designed for mobile GUIs.

It is inspired by Material Design, but I am doing it to fit my needs while trying to generalize a bit for other users and learning more about Godot. If you have new ideas, feel free to share them.

If you want to contribute, read CONTRIBUTING.md.

About Current Release
Version 3.0.0 (under development)
Date yyyy/mm/dd
Godot Godot 4.1.2
License MIT License
Author acgc99

Widgets Index:

WIcon

Widget to hold an icon. Essentially is a TextureRect with expand_mode = TextureRect.EXPAND_IGNORE_SIZE and stretch_mode = TextureRect.STRETCH_KEEP_ASPECT_CENTERED.

Properties

Type Property Basic Description Default Value
Texture2D texture Icon texture
bool flip_h If true, icon texture is flipped horizontally. false
bool flip_v If true, icon texture is flipped vertically. false

WRoundClippingContainer

WFilteredLineEdit

WFilteredTextEdit

WHSizingContainer

WIconButton

WIconLabelIcon

WTextureRounded

WNavBar

WNumericInput

WPopup

Popups have to be placed below the nodes (on scene tree) you want to be covered by it. This is equivalent to set top_level = true on the popup.

WPageContainer

WCard

WPopupB1

Popups have to be placed below the nodes (on scene tree) you want to be covered by it. This is equivalent to set top_level = true on the popup.

WPopupB2

Popups have to be placed below the nodes (on scene tree) you want to be covered by it. This is equivalent to set top_level = true on the popup.

About

License:MIT License


Languages

Language:GDScript 100.0%