acepig's starred repositories
NRefactory
NRefactory - Refactoring Your C# Code
GraphicAlgorithm
:octopus: :octopus:图形学论文实现
FrameGraph
vulkan abstraction layer that represent frame as a task graph
UnityFurURP
Fur shader implementation for URP
waifu2x-caffe
waifu2xのCaffe版
GPUDrivenTerrainLearn
A Unity Project used for Learning GPU Driven Terrain Render
UnityURP-MobileDrawMeshInstancedIndirectExample
Example project to draw 1million grass instances on mobile
URP_ShaderGraphCustomLighting
Some custom lighting functions/sub-graphs for Shader Graph, Universal Render Pipeline
million_game_server
《百万在线:大型游戏服务端开发》是C++与Lua方向游戏服务端开发的入门书籍,内容涵盖Skynet引擎、C++底层开发、服务端架构设计等多个方面,全景展现网络游戏核心技术。
GPU-Pro-Books-Source-Code
:cd: Source Code Collection of Book <GPU Pro> 1~ 7 | 《GPU Pro》1~ 7 书本源代码珍藏
UPX-Visual-Studio
Compile UPX 3.96 and belong librarys on Visual Studio! Source also include LZMA, UCL and zlib :black_nib:
unity-stylized-sky
A stylized sky shader (and material presets) for Unity.
PBR-White-Paper
⚡️基于物理的渲染(PBR)白皮书 | White Paper of Physically Based Rendering(PBR)
TrinityCore
TrinityCore Open Source MMO Framework (master = 10.2.7.54988, 3.3.5 = 3.3.5a.12340, wotlk_classic = 3.4.3.54261, cata classic = 4.4.0.54027)
Grapple-Effect
An example of a simple grapple effect in Unity
MinimalAtmosphere
A minimal atmospheric scattering implementation for Unity
LegitEngine
A rendergraph-based graphical framework for Vulkan
URP_StylizedLitShader
Madumpa's URP Stylized Lit Shader Repository
UnityURP-MobileScreenSpacePlanarReflection
Reusable RendererFeature of MobileScreenSpacePlanarReflection
ComputeStochasticReflections
Compute Stochastic Screen Space Reflections for unity post processing