acepig's starred repositories

ILRuntime

Pure C# IL Intepreter Runtime, which is fast and reliable for scripting requirement on enviorments, where jitting isn't possible.

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NRefactory

NRefactory - Refactoring Your C# Code

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Nice-ET

基于ET6.0的分布式游戏服务器

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Nice-TS

基于puerts的Unity游戏框架,集成fairygui,protobufjs并采用addressables管理资源

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GraphicAlgorithm

:octopus: :octopus:图形学论文实现

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FrameGraph

vulkan abstraction layer that represent frame as a task graph

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UnityFurURP

Fur shader implementation for URP

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LiteDB

LiteDB - A .NET NoSQL Document Store in a single data file

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waifu2x

Image Super-Resolution for Anime-Style Art

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waifu2x-caffe

waifu2xのCaffe版

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GPUDrivenTerrainLearn

A Unity Project used for Learning GPU Driven Terrain Render

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UnityURP-MobileDrawMeshInstancedIndirectExample

Example project to draw 1million grass instances on mobile

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URP_ShaderGraphCustomLighting

Some custom lighting functions/sub-graphs for Shader Graph, Universal Render Pipeline

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million_game_server

《百万在线:大型游戏服务端开发》是C++与Lua方向游戏服务端开发的入门书籍,内容涵盖Skynet引擎、C++底层开发、服务端架构设计等多个方面,全景展现网络游戏核心技术。

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GPU-Pro-Books-Source-Code

:cd: Source Code Collection of Book <GPU Pro> 1~ 7 | 《GPU Pro》1~ 7 书本源代码珍藏

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SGDK

SGDK - A free and open development kit for the Sega Mega Drive

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UPX-Visual-Studio

Compile UPX 3.96 and belong librarys on Visual Studio! Source also include LZMA, UCL and zlib :black_nib:

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unity-stylized-sky

A stylized sky shader (and material presets) for Unity.

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PBR-White-Paper

⚡️基于物理的渲染(PBR)白皮书 | White Paper of Physically Based Rendering(PBR)

License:MITStargazers:1732Issues:0Issues:0

openSleep

platform for sleep hacking and research

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TrinityCore

TrinityCore Open Source MMO Framework (master = 10.2.7.54988, 3.3.5 = 3.3.5a.12340, wotlk_classic = 3.4.3.54261, cata classic = 4.4.0.54027)

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Grapple-Effect

An example of a simple grapple effect in Unity

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MinimalAtmosphere

A minimal atmospheric scattering implementation for Unity

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LegitEngine

A rendergraph-based graphical framework for Vulkan

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URP_StylizedLitShader

Madumpa's URP Stylized Lit Shader Repository

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UnityURP-MobileScreenSpacePlanarReflection

Reusable RendererFeature of MobileScreenSpacePlanarReflection

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filament

Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2

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ComputeStochasticReflections

Compute Stochastic Screen Space Reflections for unity post processing

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