abrarrobotics / GridBasedBuilding

Fortnite Building Remake

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GridBasedBuilding

Fortnite Building Remake

This should be a remake of the Fortnite Building System. This Project is discontinued.

Short Introduction :

  • it is still a Prototype

  • alot of the Code isnt commented(tryin to do this)

  • ok, like the name said based on a 3D Grid

  • each Grid Node stores some Information

  • like Nighbours about wich i split in static and dynamic Nighbours

  • static nighbour is the nighbour in world Position so it is always the same

  • dynamic nighbour is based on the rotation/direction of the custom Gizmo

  • simple Terrain/Ground Collision Check

I didnt find a good way to solve the tons of conditios wich are needed for the Wall,Ramp,Floor Placement. Also for the chain destruction i thought of saving all required Nighbours wich was the wrong way of doing it.

Take a look in the GridNode.cs for more Information :D have fun to see some horror code

About the GridNode Recognition , it uses cardinal points mixing Y and Z Axis Rotation.

Have Fun =D

https://youtu.be/KEdmQQ63Uto dm me on Discord if you have Questions : unbalance#4499

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Fortnite Building Remake


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